You can speak to and understand any animal. Others who witness cannot make out what you are saying, just incomprehensible nonsense to anyone who cannot also commune with animals. Not words or babbling, more grunts and random mouth and throat noises. The animals only seem to make occasional, natural noises, not even constant. Closer observation will notice a golden sheen in the eyes of you and any animals you are communicating with or even just hearing.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
Minerva lets out a breath, closing her eyes for a moment. Her pendant glows, and then her eyes open. One paw in both worlds, she talks to someone in both. In the physical world she still can't understand them, but in the Dreamlands, she can understand them as one does.
The Dreamlands, as always, are somewhat inhospitable. Minerva leans on her pendant to help her make her way though.
Exert your Mind and spend one minute. You must actively and obviously use silver fox pendant to activate this Effect.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
I wrote out a 900 word story about how Salvator learnt to talk and then the gift didn't save (probably because I wrote so much) and I cant be arsed doing it again. Long story short, he believes he can do anything when he's wearing his cardigan.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you as well as taking control of the motor control of your mouth when you speak, allowing you to speak flawlessly in whatever language your target speaks.
When concerning other facets of communication, your shadow will interpret anything you see to you in real time.
Exert your Mind and spend one minute.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Isaac is able to communicate to those who don’t have a voice, nor life. When used, his tongue morphs into a long maw belonging to another being of unknown origin, it beckons the undead to awaken so that he may speak with them.
This knowledge of this gift instructed him to perform a ritual involving cutting open his tongue and pouring an unknown black liquid on the wounds.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their belonging. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
The target can communicate in your language for the next hour.
While active and speaking to a single individual, you may choose to use glib tongue. When you do, anything you say to them (even gibberish) will be exactly what they want to hear. You gain no understanding of what that might be.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see seeing your tongue turn into a green tentacle with a mouth on the end come out of your mouth, and begin speaking in the voice of the deceased.
A simple white tablet, dissolved sublingually. The blend of rare and difficult-to-cultivate nootropic herbs and spices (but, like, real ones, and not scam supplements) creates and strengthens the neural pathways in the brain relating to speech and language development, allowing the user to develop proficiency with new dialects at a vastly accelerated rate.
Use up this pill and spend one minute.
You may understand and communicate to humans as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Whenever you encounter a Language you could commune in with this Effect, you immediately understand which language it is, the dialect, region, and other details about it.
If you use this Effect to spend an hour speaking with a native speaker of a human language you don't know, you may Exert your Mind and roll Intellect + Culture Difficulty 7. With Outcome 4 or higher, you permanently learn that language and accent.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within arm's reach. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.