Watch parts disappear, reappear inside the target. Watch still functions, using parts as if they still existed there.
Spend an Action. Select a target within 45 feet. You must actively and obviously use an analog watch to activate this Effect. Roll Intellect + Crafts Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
Any Injury inflicted is considered unstabilized even if its Severity is less than 4. The equipment and roll required to Stabilize it is treated as though it is a minimum of Severity 6.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
This Gift's Cost is capped at 2 and cannot be increased further.
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
Uses a totem of an animal to perform a ritual calling on local animal, eagle, or jaguar spirits to transform the user into the corresponding animal. The transformation starts slowly with just superficial features (feathers, talons, hooked nose/beak) then rapidly ends with a quick change in size.
Exert your Mind and spend a Quick Action. You must actively and obviously use an animal totem to activate this Effect.
You transform into capuchin monkey, golden eagle, jaguar, or any region-appropriate small, medium-sized, or large animal until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
Possession of this Power grants the following Trauma at all times: technophobe.
Hawthorne Sticks their palm out toward the plant life in the area as sinewy organic string propel onto it. This connects Hawthorne to the ground's nervous systems and networks of plants and fungi. She analyzes how the plants have reacted and what particular effects they have gone through to ascertain information on the environment.
Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless The area being investigated must contain plant life. At the end of your investigation, roll Intellect + Science at Difficulty 6.
You learn the following information about the area:
Osmand's scar covered body continues working, years in the mines is nothing compared to this.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
As Allena puts on the necklace, it changes appearance to mimic that of the Moonshadow Necklace. Spectral strings begin emerging from behind it as they slither up her body and to the back of her head. Aligning with her left eye they suddenly pierce through her head and connect to her eye as her sclera becomes devoid of color and their natural teal turns into a deep blue akin to the oceans.
After the process is complete, the user becomes attuned to the shadows, when going through cracks they meld with the floor and the walls and become a patch of darkness as they slide through. When they reach out their appendages become ghastly and extend as if they're merely made of fog yet still retaining their physicality.
You gain the following benefits at all times. You must actively and obviously be using a necklace to gain the benefits of this Effect.
You are permanently and visibly transformed: Your left eye's sclera is turned pitch black as occassionally dark tendrils wriggle out from under your lids. Your physical form sometimes becomes translucent as the passing light reveals your appendages to be spectral and dark in nature. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
The Severity of any Injury caused by Light based weapons (Lasers, holy beams etc. excluding Fire) is increased by 2.
a tall, bipedal machine with a bulky chest, a main camera mounted on top, and four long bladed arms
You gain the following benefits at all times.
You are permanently and visibly transformed: Mechanoid combat form. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Your body provides you with the functionality of repair system. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage arm mounted vibro blade attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The Severity of any Injury caused by electricity surpassing 1000v is increased by 2.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Psychic can speak directly into someone's mind, engaging in an entirely telepathic conversation. While they do, they take on a blank, vacant stare in the direction of their target, and appear to be muttering gibberish to themselves under their breath.
Exert your Mind and spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you can see your target.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
The Toon performs some sort of cartoonish act of violence. This may be handing someone a bomb, hitting someone with a cartoon mallet, burping a burp that is so noxious it melts flesh, or anything else as long as it is cartoonish.
The attack is more of a throwaway gag than a plot element, so any props or properties of the attack are incidental and disappear immediately. Animated mallets evaporate in a puff of smoke, fire does not spread, and electricity cannot power devices.
Exert your Mind and spend an Action. Select a target within 45 feet. Roll Charisma + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. Armor is fully effective against this damage.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The mystic enters a meditation while focusing on a remote location. A glowing sigil of an eye appears on their forehead, and a ghostly image of themselves meditating appears at the location they are envisioning. For a brief period, they may see the area they are projecting to as though they were standing there.
Exert your Mind and spend an Action. Select a target Location within 75 feet.
You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.
You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.