A prosthetic finger made out of pure metal. Looks way too ancient to even move, impossibly so. The application seems to have been painful, as the skin hugs around the metallic prosthetic.
Alexandre Duma's works not only are revolutionary for their period, but they stand the test of time nowadays. Julio used to imagine, during multiple daydreaming sessions, that he could one day be a knight, too, and protect his loved one with his might alone.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
Possession of this Power grants the following Battle Scar: A prosthetic, metallic finger that looks burnt into the skin.
You also gain the following effects:
Benny is adept at striking from the shadows. His stealthy attacks are silent, quick, and deadly.
You gain the following benefits as long as you are in shadows or darkness and you are engaged in combat with melee weapons.
Your attacks with melee weapons deal +3 Bonus Damage. Armor is fully effective against this damage. You may React to and Defend against firearms and other projectiles.
You also gain the following effects:
Every attack the user makes with a longsword seems to carry a level of control to it, their eyes left with clear focus with every strike.
Each of the user's attacks leaves a faint white, misty trail behind it, as every strike is bolstered by the user's intense focus given energetic form.
You gain the following benefits as long as you are engaged in combat with longswords.
+2 dice to all rolls with longswords. You may Defend against firearm attacks from any range using longswords.
You also gain the following effects:
Cornelius has learned to channel small quantities of his divinity into his weapon of choice, a pair of brass knuckles, to deal heavy blows to his enemies in a fight. This causes a faint pink glow to appear around them.
You gain the following benefits as long as you are engaged in combat with Brass Knuckles.
Your attacks with Brass Knuckles deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
The tentacle is lightning-quick, able to knock bullets out of the air and agilely impale people in the lung
You gain the following benefits as long as you are engaged in combat with Rapiers.
+2 dice to all rolls with Rapiers. You may Defend against firearm attacks from any range using Rapiers.
You also gain the following effects:
Being incredibly capable with the gladiatorial weapons of your time, you know all the best techniques for killing, disarming, or defending yourself as quick as possible. Because if you didn't? You'd find yourself derezzed in a milisec flat.
You gain the following benefits as long as you are engaged in combat with Hardlight Blades.
+2 dice to all rolls with Hardlight Blades. You may Defend against firearm attacks from any range using Hardlight Blades.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: