This is a magic set of gloves, every time I try it creates a prjectile shaped as a playing card that its imbued with magic properties that might vary in effect
This Artifact produces ephemeral projectiles that can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
A trident adorned in tentacles and other sea related details that can compact and change form to look like a pocket knife
This Artifact can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into pocket knife and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
This Artifact produces ephemeral projectiles that can be used as a throwing knife.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
This silver yo-yo toy expands into two blunt silver disks spun on a rope strong enough to hold three men. To start it may be awkward to use, but given time the wielder may even be able to pull off popular tricks even mid combat.
This Artifact can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
Artifact appearance: A normal looking playing card, specifically the 3 of hearts
Throwing Weapon: The Cardist preforms the move Flick, launching the card in the air, the normal card will fall back into the hand. While in the air will spawn a ethereal card seeking out its target
This Artifact produces ephemeral projectiles that can be used as a shuriken.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Frankie Lifts his armored hands to his mouth and reaches in, pulling out a glob of strange frosted blood. his hands move swiftly as he pulls and prods at this gross glob of mailable blood and forms it into a strange bloody hardened mess of a support I-Beam.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: