The Nightmare "ฬดอ‚ฬ•ฬฟฬ“อฬพฬ›ฬฟฬ„ฬฬบฬซฬคIฬทอออ†อ’ฬˆฬฝฬ†ฬฏอ“ฬคฬอ“อ‡อˆฬกฬฃ ฬถอ†ฬ†ฬƒฬƒฬ’ฬ‘ฬƒฬŠอ„ฬฬ„ฬฟอ‘ฬ”ฬŠอฬ„ฬฏอšฬคอ™ฬณอ”ฬฆฬฏฬนฬฆฬอ“ฬณaฬธฬ’อฬ•อ„ฬŽฬˆอ›ฬ‡ฬ…อ›ฬอ—ฬ€ฬ‰อ”mฬดอฬ•ฬ‹ฬฟฬจฬปฬงอ”ฬงฬนอˆฬซฬœ ฬดฬ‘ฬพฬƒฬ‰อ„ฬƒฬ„ฬŠฬ‹อ—ฬอ‹อƒฬŽฬšฬˆฬŠฬกอˆฬคฬชฬœฬขฬฏฬฒอ“อœฬขฬปฬซอœอ•pฬดฬ”อ—ฬ„ฬˆฬšฬšฬ‚ฬฒฬญฬฬฎฬฅอ•ฬŸฬจฬœฬœฬฅฬขฬฃฬŸอŽฬณฬญrฬถออ†อ˜ฬˆฬ›ฬ‘ฬฬฬญฬŸฬคฬผฬนอ…อ…ฬ˜ฬฅฬกอ•ฬนฬฐฬญoฬตอ€ฬšอ„ฬšฬšฬŽอ‹อ ฬ†ฬŽฬอ‹ฬšฬ•อ…ฬญอ™อŽฬกอ…ฬฬ˜ฬ™ฬฌฬบฬฐฬฉฬฅฬ–ฬ˜ฬญoฬตอƒฬ‰อ„อฬ”ฬ›ฬ‘ฬ‰อฬ•อฬฏฬ—ฬอ“ฬ ฬ—ฬฌฬฆฬฏอ“อฬฌฬœอ–ฬฃอ‰fฬทอ—ออฬŽอ’ฬ…ฬอ„ฬšฬŽฬกฬ™ฬŸฬฎอšฬกอ“ฬ–ฬขอœ ฬทฬ‰ฬ„ฬ€ฬ‰ออŠอ†ฬ„อ‹ฬ‚ฬฟฬพฬ…อ›ฬฬฐอ”อˆoฬธฬพฬฐฬ˜ฬฃฬญอ•ฬฅฬ˜อœอ”อ‰ฬฆฬ™ฬฉฬผfฬตฬฬˆฬ›ฬ‡ฬ›อ€ฬ†ฬอ€ออฬพฬฬ‘อ†อ˜ฬฏฬนฬคฬญอ™ฬฐอŽอ™ฬžฬ–ฬบ ฬตฬอฬ‡อฬฬŒฬอ’อœฬซฬซฬฬนฬ ฬ—ฬนฬฒฬฐHฬถออ˜อ„อ™ฬฬฉฬ™อšฬฏฬนอšฬœอ“ฬบฬคฬคฬนฬขฬžอ“uฬธอŠอ€อ„ฬŽอŒฬ‘ฬ‹ฬƒฬฟอฬ‹ฬ…ฬ†อ’ฬฒฬŸฬชฬฒฬฆฬซอ™ฬคฬชฬผฬฑอ‰อ…ฬžฬขฬผฬฒmฬธอ’ฬŒอ ออ’ฬ‰ฬšฬฬ‹ฬŸฬฬฃฬŸฬŸอ”ฬฉฬญอ…ฬฐฬฐaฬธฬ†อ—อ ฬ•ฬ…ฬ†ฬŠอ•ฬปฬคอˆฬ—ฬคฬปฬผฬฒฬ˜อœฬฑฬฑฬŸฬผnฬทฬฬ›อ อ‚ฬ…อ‹อŒอšฬŸฬฒฬ—ฬจฬ–ฬฏiฬถฬ“อ›ฬฟอ†ฬ‹ฬ“อƒอƒฬพฬ•อ’ออ‹อ—ฬ“ฬฆฬฉฬ—ฬžฬปฬ˜ฬซฬฎฬกฬฅฬฉฬฐอŽtฬตฬ•ฬฐฬฆฬ–ฬผฬŸฬซอŽฬกฬฅอ…ฬฃฬญอœอ–ฬญyฬดฬ‘ฬŠอ‚ฬ”อ›ฬž'ฬดฬ…อŒฬˆฬ“ฬ…ฬšอ‚อฬŠฬอ’ฬฬฬ‹ฬ”อ€อ”ฬฃฬฬ–อˆฬกฬณฬซsฬธฬ…ออ˜ฬ„ฬŠฬ†อ†ฬ€ฬšฬ€อ„อ ฬ อ•อ‡ฬผฬงฬปฬชฬžฬ˜ ฬดอ€ฬพอ ฬ’ฬ˜ฬฌฬฌฬฏฬ™ฬ˜ฬฏฬ˜sฬธฬ‚อ’ฬ‚ฬ‹ฬ‚ฬ‚ฬกฬฅฬฬ ฬณฬบฬชฬฉฬจiฬธฬŽฬณอœอ‡ฬฒฬณอ‰อ“อŽฬฅฬณฬขฬ™nฬธฬ”ฬœฬฒฬฎอ™ฬŸ.ฬดอŒฬ‘ฬƒฬ€อ€ฬอ‡ฬขอŽฬ อœฬŸฬณฬฉฬคฬฅฬกอ™ฬ™ฬขอ™ฬณ.ฬถฬ›อ„อฬœฬงอŽอ–อ“ฬฅฬขฬก.ฬทอƒอ‡ฬอ™ฬขฬ˜ฬงฬ—อ”ฬฆฬนฬปฬฐฬ˜"ฬตฬ†ฬฟออ—ฬ•ฬ€อ—ฬšอ„ฬˆฬˆอ‹อ†ฬอ›ฬ‰อ†อ“อŽฬฃฬ ฬผฬฆฬญ

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(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The Nightmare's form is made of the collective negative emotions of countless individuals. Strangely enough, the conglomeration of negative emotions and concepts has similar properties to smoke...


You gain the following benefits at all times.

You are permanently and visibly transformed: a black shadowy smokey humanoid with a crooked smile and cruel eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage Spectral Claws (Sword) attack without additional equipment.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by light is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Passive Gifts

You gain the following benefits at all times.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are completely obscured from sight. All attempts to detect you via sight fail. Attempts via other senses where sight would assist are rolled at -2 dice.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

This Gift does not affect your clothes or equipment.

Possession of this Power grants the following Battle Scar: Hand of Shadow - You have a hard time grasping objects with your gaseous appendages. (You have +1 Difficulty to wield any weapon or object effectively or perform high-dexterity actions with your hands).

Possession of this Power grants the following Trauma at all times: The Boogeyman - Your hunger is particularly sated by the fear of children. (Whenever you encounter a child, roll Self-Control or attempt to frighten or otherwise terrorize them).

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.

You gain the following benefits at all times.

Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Trauma at all times: You have ochlophobia. Each time there is a lot of people around, make a self control roll. If it fails, you start having a panic attack and are unable to do anything before you get in a calmer place.

You also gain the following effects:

  • Never Forget: You have a perfect photographic memory, and can recall or recreate even complex and detailed things. If you forget something you had previously seen or noticed, you may ask the GM and they will remind you.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Intended Use: Creative Writing

This Artifact cannot be broken. If this Artifact is lost and in no one elseโ€™s possession, it finds its way back to its true owner during the next Downtime.

By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within armโ€™s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.

If this Artifact is in no one elseโ€™s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

You gain the following benefits at all times.

Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Passive Gifts

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.

Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.

You gain the following benefits at all times.

Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.

You also gain the following effects:

  • Champion of the Caber Toss: You may lift an additional 2000 pounds per point of Brawn beyond 5, and you may throw items up to this weight to a distance of your throwing rollโ€™s Outcome x10 feet.
  • Heavy Hitter: Successful attacks made with Brawn will either knock your target back Outcome x 5 feet, or knock them down to the ground. Choose which effect the attack will have prior to rolling for it.
  • Ham-Fisted: You cannot limit yourself when handling delicate objects or physically interacting with people. You may need to roll Dexterity + Athletics to avoid breaking things or causing unintended injury.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You gain the following benefits at all times.

Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Constant Vigilance: You may React to surprise Attacks, and you do not automatically lose initiative if ambushed or caught-flat footed. +2 dice to Initiative.
  • Can't Unsee: Any Trauma rolls you make are rolled at +2 Difficulty.

  • You can still be ambushed if you are incapacitated, stunned, or being kept unconscious supernaturally.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.

  • Communing with terrestrial animal does not grant them intellect but does allow you to converse with them.