Lod, after his time in China, was able to understand how to commune with others, just as he was allowed to during his 4th contract by the cosmic powers-at-be. He can use his psychic powers to forcefully compress the information he is receiving, at an incredibly fast speed, which allows him to transform that knowledge into a form that is more easily digestible and understandable by Lod.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion..
After extensive training and practice, Bankston has mastered the art of inflicting overwhelming pain with his lash. Each strike is potent enough to leave his targets Suffering, making it difficult for them to speak or breath. The sound of his strikes echoes like an industrial weapon designed solely for delivering excruciating pain.
You gain the following benefits as long as you are engaged in combat with Whip like weapons (Ropes, Chains, Snakes).
+2 dice to all rolls with Whip like weapons (Ropes, Chains, Snakes). You may Defend against firearm attacks from any range using Whip like weapons (Ropes, Chains, Snakes).
Possession of this Power grants the following Trauma at all times: The Crimson Curse Roll self control when a enemy is felled to not start consuming parts of them..
You also gain the following effects:
Ego simply understands the game on a different level... or more accurately, has modified his avatar so that his eyes literally process the game at a higher rate than normally possible, thus allowing him to flawlessly copy others and store information. When actively using this ability, his eyes shimmer with a glint of brilliance as it initializes his surrounding reality. Is it cheating? Absolutely not! He's still using his genius intellect to form all these thoughts, after all. And he'll absolutely lord over people with his superior mind given any opportunity.
You gain the following benefits as long as you have your silver, smug eyes.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
My entire left arm is made out of lightning that look like they were frozen in time, though it remains fully articulate. It glows bright, a pale blue, through thin materials and I need to wear a heavy coat to avoid it being seen.
Implanted into the base of the shoulder is a miniature storm generator wired directly into Halfdan's nervous system. It seems that it has the potential to take shapes other than an arm, but it comes standard as an arm which suits Halfdan just fine.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can stretch to reach an additional 30 feet.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
Possession of this Power grants the following Battle Scar: Lost left arm.
You gain the following benefits at all times.
You are permanently and visibly transformed: Zombie. You are considered to be a Sapient, Non-Living being when targeted..
Your body is adapted to smelling flesh and blood. You receive +3 dice on non-attack rolls related to smelling flesh and blood.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: looks like a zombie.
A ghastly silhouette perches atop the treeline, it see's a human alone and unarmed in the middle of a shadowed clearing. The figure readies itself, then pounced. Just as quickly as it leaped the human turned into a blur then a sudden collision met its jawline shattering it, tumbling mid-air hitting hard on the dirt ground the creature fumbles trying to stand. Suddenly, realising the tingling of a warm sensation flowing down it's neck the creature grasp it's throat, moving it's hand to meet it's eyes the creature saw a dark fluid clinging to its hand. Afterwards, darkness.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.