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You possess an augmented or inhuman body.
Used by a, Created by badtzmaruboy.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. You must actively and obviously be using Tailored Suit.)

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You gain the following benefits at all times. You must actively and obviously be using Tailored Suit to gain the benefits of this Effect.

You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 2, your Charisma is increased by 2, and your Intellect is increased by 2.

Possession of this Power grants the following Trauma at all times: Superphobia: A fear of the Supernatural and Paranoia.

The Severity of any Injury caused by Fire & Heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Revision purchased with:
Gift from the Asset Gifted spent on new power: a

Community Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: ________. You are considered to be a Sapient, Non-Living Computer when targeted..

Your body is adapted to stealth. You receive +3 dice on non-attack rolls related to stealth.

Your Injuries no longer degrade with time.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

There is a concept buried deep in Chinese Han aristocratic culture of a "Huntlord": a rough translation of what was essentially a demonized mythology of the Mongol Man.

We see Huntlords in typical media in Mulan: in the form of the Khan, we also see them in Kraven from DC, and Draven from League. The Huntlord is a scary sadist of a man, hairy and brutal, showy and unhumble: everything the Han despised and demonized into legend.

You gain the following benefits as long as you gain "The Hunger: Qi (You must consume the souls of living beings, through consuming them.)".

You are permanently and visibly transformed: Sharp features, claw-marked scars, quick-growing mane.. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 2, your Perception is increased by 2, and your Charisma is increased by 1.

Possession of this Power grants the following Battle Scar: Lycanthrophy.

Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Raccon. You are considered to be a Sapient, Non-Living Computer when targeted. Your Charisma is increased by 1.

Your Injuries no longer degrade with time.

You can squeeze through any cracks and passageways a cat would be able to.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

On toxicity:
Hezalea always used to carry around vials of liquid cancer: chromyl chloride. Koriol was the one who supplied her with it, no questions asked. It looks like blood, just a little more orange in smaller portions, and it fumes enough that people know right away that she means very much harm. The moment they lay eyes on it they usually back away. What does it mean, now that something quite similar flows through her veins? At least she's not planning to maintain any relationship that matters anytime soon.

On the white streak:
No matter what she's tried, she can't get rid of it in any meaningful way. Cutting it off only means it'd grow back with the same pale whiteness, and it's not even porous enough to be dyed before the colour slips away, staining everything else. Maybe it's from the incessant stress of all the situations she throws herself into, but she secretly knows this is just another superficial symptom of something quite sinister underneath.

On choice:
She didn't choose this gift. She was told she'd be getting magic from fulfilling Contracts, but all she got instead was a true manifestation of what was already there. The scientists back then were so intent on achieving this very feat, telling her it'd make her better and stronger and all-powerful. They had an unnatural fixation on replacing one's crimson vitality with something else. All they really wanted was self-satisfaction and bragging rights for attaining divine knowledge, at the cost of her liberty and her life.

You gain the following benefits at all times.

You are permanently and visibly transformed: Streak of ghostly white hair and fuming, pitch-black blood. You are considered to be a Sapient, Non-Living being when targeted..

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Immutable Body. You are considered to be a Sapient, Living being when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)

Possession of this Power grants the following Trauma at all times: Death Fear: When you take an Injury, roll Trauma..

  • Your heat resistance does not extend to your equipment. Fire does not degrade this effect over time.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Inhuman Physiology Gifts

You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by fire and heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.