A graceful fighting style
You gain the following benefits as long as you are engaged in combat with lightsaber.
+2 dice to all rolls with lightsaber. You may Defend against firearm attacks from any range using lightsaber.
You also gain the following effects:
After training extensively for his films Asher has become a crack shot.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Trained for this moment and reinforced by faith he feels no pain, all of his actions made with the same cold attitude. Anyone with perception of 5 or higher can see a faint aura around him. Trick of the mind or a divine intervention?
You gain the following benefits at all times. You must actively and obviously be using any iteam relating to christanity to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
Mouth moves like it is speaking normally
Through sheer will one can sometimes talk to people
You gain the following benefits at all times.
You may communicate to humans as if you are fluent in a relevant language.
“I call this a long term investment. With the way the city works.”
A streak of metallic plating stretches from Bill’s left eye all the way to the back of the head. There, resides a circular implant that powers the photoelectric sensor in his retina.
His limbs already had augments prior, specifically in his arms. But those were just simple reinforcement modifications. Those have been replaced with extension modules that allow for more “creative” usage.
Since these augments were only recently implanted, it will take a while for them to settle in. So for a few days to weeks, they may be prone to malfunctioning.
You gain the following benefits at all times.
You are permanently and visibly transformed: Augment Modification Package. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2 and your Perception is increased by 1.
You get +3 to your Body rating, but -1 to your Mind rating.
Your appendages can reach an additional 30 feet.
Possession of this Power grants the following Battle Scar: Malfunction.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The undertaker's outfit belongs to those who pay tribute to the dead.
Only a solemn mind is required to express condolences; there is no need for showy accessories.
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except RED DAMAGE. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Finally, the girls are fusing the way they’ve wanted to since they began Contracting, three and a half years ago. It took Grace’s left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spirit’s ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spirit’s: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: