The baseball bat slammed into Vito's stomach with little fanfare, striking with the sound of slamming into a steel wall rather than the splintering of bone. A sinister smile crawled across the Elvis impersonator's lips, rather than the usual expected cries of agony.
At once, a torrent of sharp nails burst forth from the jacket that he wore, impaling the attacker with dozens of missiles.
Expend a point of Battery and spend an Action or Reaction. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
When activated, the ring glows momentarily before ethereal armour covers Eldrienne from head to toe. Her thoughts and designs given form.
Expend a point of Battery and spend an Action. Roll Intellect + Crafts at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
after Imbued with the power outer-space power core with pure power of in-extinct and warnings of danger
Exert your Mind and spend an Action to activate. Select a Animate target within 20 feet. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
A magic word is spoken from an ancient Atlantian Grimoire in a forgotten dialect, and a magical, shimmering barrier of force surrounds the caster. When the barrier is struck, a bolt of lighting reaches out from the barrier and strikes the attacker.
Exert your Mind and spend an Action or Reaction. You must actively and obviously use An Ancient Atlantian Grimoire held in one hand and used as a spell book to activate this Effect. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 4. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The Boneman whips a thumb out - ripped from her fingernail comes a chain of gilded fingerbones clinking out. They circle suspended around here head - once, twice, settling down as a thorned crown.
The oppressor raises his gun to her - and his traitorous bones raise his gun to his neck.
To harm their King? Treason. Unthinkable.
Exert your Mind and spend an Action or Reaction to activate. Roll Intellect + Influence at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a chain of bloody & gilded fingerbones burst from her hand.
Somewhere along the way, something fundamental changed about him. The things that made him human, that made him a person, he began to loose his grasp on them. Maybe it's just what the contracts required, maybe he had such a capacity for malice all along.
Letting his animalistic instincts take over, Goro forces himself into a fight-or-flight response. Adrenaline courses through his veins, his pupils dilating to match. As long as he remains in this state, his body seems to move of the way on it's own, dodging oncoming attacks with relative ease.
Exert your Mind and spend an Action. Roll Dexterity + Athletics at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is your pupils suddenly dilate. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Possession of this Power grants the following Trauma at all times: Feral - Whenever someone touches you without your express permission, you must roll Self-Control not to violently lash out at them.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.