The contractor now has an extra set of eyes below the normal eyes. Those are normally closed, but when they are in danger the eyes open, providing a better view that grants a feeling of control and safety.
As I abandon humanity I become something different. I become more than human. My body shows those changes but my mind is also being reshaped as I improve myself. I don’t need stress anymore, therefore, it has been removed.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Disfigured face: 4 eyes.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Concussive Trauma.
After sustaining multiple life threatening injuries on his recent contracts, Douglas has built up a superhuman tolerance to both physical and mental pain. Stress doesn't effect him nearly as much as it used to, allowing him to stay focused on completing his contracts and making it out alive.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Jude revels in his shuddering lungs and hacking cough. The dehydration headache, the stitch in his side when he runs, and the soreness of his legs from spending his life in cheap shoes- it's all home, it's always been there for him, and it makes him feel confident that he's doing something right. He wants to help others realise that this is the right way to feel, but is smart enough to play some waiting games on the process.
Ann Webber is his best friend and longest term project. He knows/thinks he knows that he'll convert her eventually; he can at least put it on the backburner for their friendship.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Stress from Injuries acts as a dice bonus instead of penalty.
Possession of this Power grants the following Trauma at all times: Typhoid Mary - Jude is convinced that this ability is secretly present in every single person. He will try to get others sick whenever he thinks he can get away with it (or when the GM rules that the trauma overpowers reason). He may try to convince others into addictions. This is ingrained in his personality and the progression of his gifts..
You are a greedy one, aren't you? Taking upon yourself this curse which rots at the very soul... Fine, fight through hardship like a deadman. You might just become one.
...and you just might.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Stress from Injuries acts as a dice bonus instead of penalty.
Possession of this Power grants the following Battle Scar: Concussive Trama.
Possession of this Power grants the following Trauma at all times: Kleptomania.
dude is locked in
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.