A cannon that bears resemblance to the abnormality. It is incapable of opening, only being able to fire through it's "barrel."
SPEND A FULL TURN CHARGING
"It may look like a deteriorating machine at first glance, but the music it makes captures its audience more than any other instrument could. The wielder must dedicate himself in return.
After all, art is a devil's gift, born from despair and suffering. Never stop performing until the body crumbles to dust."
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +10 Weapon Damage.
You also gain the following effects:
When drawn this rifle transforms from the size of a quarter to a compact rifle in a spilt second. This weapon fires energy not bullets and has energy in it that is the equivalent of 12 60 round magazines. This artifact regenerates one magazine of ammo a day if not at full charge. This weapon has a full gen 4 thermal scope that will see heat through solid objects at a decent distance. The energy rounds will shred and do more damage to those will armor that stops bullets.
This hidden killer was created by Radiant R&D and is used by high ranked members. The technology behind the transformative nanobots used to make this weapons primary function possible is one of many things that lead to the rise of Radiant industries as a powerhouse in the global race for ever higher technology. The energy rifle design is used to destroy armors that are usually focused on stopping bullets. Having more efficient means of putting the Radiant's rivals in the grave is just smart business.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into A coin and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
From Edith's hands sprout a a single thorn that she detaches and flicks at her target. If it finds its mark, brambles sprout from the ground and entangle her prey.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a target within 45 feet. Roll Dexterity + Firearms at Difficulty 6. The target may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and, if your Contested Outcome was greater than their Brawn, they are encased and cannot take any physical Actions other than attempting to escape until they break free.
The target may spend an Action and roll Brawn or Dexterity + Athletics to attempt to break free. They must accumulate a total Outcome equal to or greater than the original Contested Outcome to escape. Damage to the binding from outside sources also contributes.
Possession of this Power grants the following Battle Scar: Wooden hands.
You fire the weapon, obliterating any targets within it's path. The large suppressor makes firing the weapon virtually silent. The weapon can condense into a small pendant attached to a necklace. Has 2 armor penetration.
Has 2 armor penetration.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into Necklace with a Sniper Rifle pendant and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
This weapon is massive when unconcealed and looks like a futuristic RPG launcher to a layman's eyes. When firing it gets extremely hot, venting off all excess heat to a port on the left side of the weapon. On the right is a pop out full targeting computer and scope mixed into one. It provides basic targeting data (Temp, wind, degrees, enough that it can be used as a spotting/landscaping instrument) of the location the particle beam will hit. The targeting computer can change between many vision modes including GEN V thermals, Night vision, and infrared. It has an auto target AI that will do the targeting for Mensk when he wants.
* Advanced-Fusion-Cannon
* 6 Weapon damage, penetrates 3 armor
* 600 Feet range
* 2 Rounds per reload
* Requires two full actions to fire. The first action must be spent charging the weapon, and it is fired on the second action.
* Botching causes this weapon to overheat and surge with energy, dealing 4 damage to the user and 2 to anyone within 5 feet.
* The recoil causes the user to be sent back 3 feet after firing. User takes a sev 1 injury if this launches them into a wall.
This is a Radiant Collective heavy weapon designed and produced to destroy with ground and air targets with light to medium armor penetration capability.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into A dime sized coin with 3 skulls engraved and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Izza fuggin gun wuddya expect
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into Flashlight and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: