Haerin has many scars laid along his body that exude darkness from his body, allowing him to spawn weapons of darkness
You gain the following benefits at all times.
You are permanently and visibly transformed: Pitch black scars all over his body and pitch black eyes. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Soul Scythe (Sword (Brawn+Melee)) and Soul Sword (Sword (Brawn+Melee)) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
The Severity of any Injury caused by Holy Materials is increased by 2.
While wearing the bracelet one doesn't need to eat drink or breathe unless they want to. By stretching the bracelet around themselves they can surround themselves in a rubbery blue protective cocoon.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, or air in order to survive.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act. While Hibernating, you are wrapped in a protective shell. You take a maximum of 1 damage from any attack and are impervious to environmental conditions.
The skates now allow the wielder to grip onto surfaces and glide around obstacles. Water freezes beneath you as you skate before unfreezing.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Nightmares. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Soothing voices from beyond calm Freddy down:”Take a breath , count to ten and go out to give them hell”.
Some one seems to have a soft spot for Freddy.
“Getting hit is part of the job, you are used to it now. Pull through and stop whining!”
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You evolved on a planet covered in pollution and darkness, so your species adapted to hunt without vision.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Possession of this Power grants the following Battle Scar: Complete Blindness.
"Have you seen something?" a sudden step forward, move slowly, focus on their pattern. Understand. Everyone. Never stop hiding.
"You're definitely paranoid" a head turn, 57° to the left. Right ankle down, torso to the left, take advantage of the light pole.
"Wait, what's that?" Shit. Be fast. Be swift. Cover the hand with the shadow, move slowly. A head turn, 35° to the right: MOVE. NOW.
"Bro, chill."
After trying for years to go unnoticed and to remove your toxic friendships and relationships you develop a particular way of being: your arms move in unnatural ways, your every step bends at peculiar degrees, you have managed to spot major blind spots in the line of sight of everyone around you. By exploiting this knowledge you get to be really difficult to notice, maybe someone may catch a glimpse of your silhouette, but you just need to break sight for mere moments to get unseen again.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Battle Scar: -5 feet of speed while the effect is active.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).