Activating the artifact makes a stream of gas to emanate from the center of the flower, anyone who inhales said gas will start to have uncontrollable spasms of laughter, the victim´s face is usually pulled into an unusually large grin and prolonged exposure to the non-fatal forms can cause permanent brain damage
Spend an Action. Select a Living target within 25 feet. This Effect cannot be used unless Inhaling the gas. Roll Charisma + Performance at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Perception + Science at Difficulty 6, and can be cured by using an antidote.
This Gift's Cost is capped at 2 and cannot be increased further.
Xiao is going to target a person, they have to get their entire hand on that person, that's when the ink from their body bleeds out over to the victim's body, and as they remove their hand, the ink blot stays on them before capsulating that victim's entire body.
When Xiao touches that body again, the ink from the victim comes back over to Xiao, painting their body with more ink
Exert your Mind and spend an Action to activate. Select a Living target within arm’s reach. Roll Brawn + Alertness at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Brawn + Alertness at Difficulty 6, and can be cured by Magical potion or object to restore a person's soul energy.
Possession of this Power grants the following Battle Scar: Skin-into-ink.
Arcane Opium weakens the victim mentally and physically, causes hallucinations, and does damage overtime.
Exert your Mind and spend one minute. Select a Living target within 25 feet. You must use up Money in order to activate this Effect. Roll Intellect + Medicine at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Perception + Medicine at Difficulty 6, and can be cured by Rehabilitation.
You may cure any target you’ve afflicted at any range as a Quick Action.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Something's wrong. Your palms are sweaty, knees weak, arms are heavy. There might be vomit on your sweater already, mom's spaghetti. You're nervous, but on the surface, you look calm and ready.
Exert your Mind and spend an Action. Select a Living target within 25 feet. Roll Charisma + Performance at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction can be diagnosed with a Medicine roll, and may be cured by modern medicine through treatment at a fully equipped facility. Treatment outside of a facility may stop the affliction from worsening for a day, but will not cure the underlying Condition.
This Effect is not obvious, and the only sign you are using an Effect is ZedMan mouths the rap lyrics. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
Edgar stores this vile fluid in his throat, which is naturally produced by his body. Those exposed risk degenerative madness, typically involving hallucinations of the dead (see ghosts, dead people call them on the phone) or experience parasitism (maggots or other insects crawling under their skin). The only cure is to eat at least a pound of cadaver flesh, a corpse at least 24 hours old. If confronted with such a corpse they are likely to have an episode, believing it smells (& tastes) like the most delicious food they've ever imagined...at least, until they finish eating it.
Use up this transparent ichor and spend an Action to trap a region of any shape that contains your current location and fits entirely within arm's reach. This trap lasts until triggered or disarmed. Roll 11 dice Difficulty 6, dice penalties do not apply. Choose one of the following symptoms:
The trap looks like a sticky fluid coating a surface. Only those who have seen this trap before can identify it as a trap. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.
Any Living target that enters the chosen region will trigger the trap. Your target may resist by rolling Body at Difficulty 7.
When the trap is triggered, the target is afflicted with a Condition that causes the chosen symptoms. Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is contagious and will spread to new targets. Anyone who comes into direct contact an afflicted individual of the same species must roll Body, Difficulty 8. If they fail, they become afflicted. Otherwise, they are immune to the spread.
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 9, and can be cured by consuming at least a pound of flesh from a cadaver more than 24 hours old. Gifts or supernatural Effects and Powers which would cure or prevent this affliction do not cure or prevent it, but instead offer a clear diagnosis and provide information regarding the method of treatment without requiring a diagnosis roll.
My rashes become vibrant as the Spite of Phthisis is contracted by another person. The first rash that pops up on the target appears similarly. As hours go by the rash spreads in unpredictable patterns across the targets body.
Exert your Mind and spend an Action. Select a Living target within arm's reach. This Effect cannot be used unless Target makes skin contact with any part of Benji Kratzen (solid or liquid). Roll Dexterity + Alertness at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by cauteriszing the part of the body that maded contact with some part of Benji Kratzen. This should be followed by coatig your body with a mix of honey and lemon juice for 24 hours..
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the person effected have their skin start to have sores and rashes similr to mine paired with all the other symptoms listed above. It is not subtle.
Possession of this Power grants the following Battle Scar: scars from skin rash being repeatedly scratched and never fully healing. The marks are a combination of open irritated wounds and rasied lines of skin that indicate old deep scratches..
The witch knows bad things happen to bad people. By bringing attention to a karmic imbalance, she can hurry it along, causing her target's bad luck to catch up with them. The target finds themselves suffering injuries due to freakishly bad luck until they cleanse themselves or perish.
Exert your Mind and spend one minute. Select a Living target within 20 feet. This Effect cannot be used unless the target deserves it. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by bathing fully in clear running water.
This Effect is not obvious, and the only sign you are using an Effect is you staring at the target, speaking calmly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.