Visible gills on his neck / chest that seem to flare outwards whenever he inhales quite too deepl- WATERBLAST! AHHHH
You gain the following benefits at all times.
You are permanently and visibly transformed: Gills on neck / chest.. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1 and your Charisma is increased by 1.
While in the ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage high-pressure water-machinegun spit (Assault Rifle; Dex + Athletics) attack without additional equipment.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Concussive Neuropathy: Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls. and Aquaphile: Any time you are talking or otherwise spotlighting a scene; you must drink atleast a pint of water. You are at +3 Difficulty to resist any water-deprivation or Exposure against water deprivation..
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
People around Aria when she turns true Fae will get the essence of a cold winter's night after its first snowfall. Her skin will become cold to the touch and give off a slightly glistening sheen like the crystallized snowflakes that fall from the skies.
You gain the following benefits at all times.
You are permanently and visibly transformed: True Fey. You are considered to be a Sapient, Living Creature when targeted. Your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by cold iron is increased by 2.
As Allena puts on the necklace, it changes appearance to mimic that of the Moonshadow Necklace. Spectral strings begin emerging from behind it as they slither up her body and to the back of her head. Aligning with her left eye they suddenly pierce through her head and connect to her eye as her sclera becomes devoid of color and their natural teal turns into a deep blue akin to the oceans.
After the process is complete, the user becomes attuned to the shadows, when going through cracks they meld with the floor and the walls and become a patch of darkness as they slide through. When they reach out their appendages become ghastly and extend as if they're merely made of fog yet still retaining their physicality.
You gain the following benefits at all times. You must actively and obviously be using a necklace to gain the benefits of this Effect.
You are permanently and visibly transformed: Your left eye's sclera is turned pitch black as occassionally dark tendrils wriggle out from under your lids. Your physical form sometimes becomes translucent as the passing light reveals your appendages to be spectral and dark in nature. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
The Severity of any Injury caused by Light based weapons (Lasers, holy beams etc. excluding Fire) is increased by 2.
You gain the following benefits at all times.
You are permanently and visibly transformed: A humanoid Golden Cicada. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You no longer age naturally, and supernatural attempts to age you fail.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
While mostly normal at a glance, there are seams along every joint. Her skin gleams slightly in the light. There are noticeable in-set holes along the backs of her wrists.
Bev is not satisfied with the “Good Doctor’s” enhancements. Her vitals are still ‘vital’, the lack of internal protection combined with skin made from some manner of conductive metal leads to a glaring vulnerability to electricity. The processing elements added to her brain are useful, but they are also potentially exploitable — especially with the doctor’s binding laws lying dormant within.
With time and effort, the insulative nature of the skin has been purged as the plating was replaced through contractive magics.
You gain the following benefits at all times.
You are permanently and visibly transformed: The skin has seams along its joints, and feels obviously metallic to the touch. You are considered to be a Sapient, Non-Living Computer when targeted. Your Intellect is increased by 1.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Fires bullets from wrist attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
La mayor parte de su cuerpo ha sido reemplazada por piezas mecánicas reforzadas.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living Computer when targeted..
Your appendages can reach an additional 30 feet.
Your body provides you with the functionality of ingeniería. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage Pistola attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.