Angus preforms a ritual touching the water. The water freezes over as heavy fog pours from it and a specter of Ice forms. Each specter is different as they lay claim to an area. Angus attempts to communicate with them to pry anything the spirit knows. They are fickle creatures so they only ask one question to be allowed at a time.
Exert your Mind and spend a half hour. Investigate an area with a radius of up to 1 mile You cannot investigate the same target more than once per hour. You must use up a sinks worth of water in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see frozen spirits rise from the water to commune with Angus in unnatural ways.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same area more than once per day.
Mike marks the glasses with runes representing knowledge and revelation. He then looks through the lenses at the surrounding area, letting the runes absorb trace energies from nearby sources of power, as well as the traces left behind by beings who have passed through. At the end of a minute, the rune markings "drain" backward from the lenses into Mike's eyes, imparting the knowledge of what they have absorbed and leaving behind an unmarked surface
After facing the storms, Mike was forced to confront his weakness in information gathering, and delved into studying ways to reveal hidden information. the quality of what he gleans is tied to how well the runes are drawn, as a crisp, superlative rune provides detailed information, so does a crude, deformed rune give a murkier view.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use some type of eyeglasses to activate this Effect. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Pulling a small drone out of the pickaxe and wrestling it into submission, you send it out to scout the surrounding area, allowing it to scan the area and observe into localized points in the past before it returns and relays its information to you.
Spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Brawn + Technology at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
Sherry looks around, staring, almost seemingly lost in his mind but those that look at him will notice his eyes seems to be glowing a shade of purple and shimmering as he stares into space.
Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 500 feet You must actively and obviously use Glasses to activate this Effect. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
As annoying as they were, and as much of a weight he put on you. The paperwork and files your Sefirot gave you allow you to remember what exactly is going on here.
Exert your Mind (unless you have witnessed this scene more than once) and spend a minute. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless you've experienced this scenario once and or have read about the anomaly causing it in downtime. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Culture at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area: