Lucio can stretch and deform his body like rubber, allowing him to launch powerful ranged attacks with his fists and legs. You can also use this ability to absorb impacts and prevent serious damage.
You gain the following benefits as long as It should not be in contact with sea water.
You are permanently and visibly transformed: A rubber man. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Trauma at all times: The sea.
The Severity of any Injury caused by Seawater is increased by 2.
Robin looks like a young man, but their complexion is sickly and their teeth are sharp. When threatened, their nails extend outward an inch - a very sharp inch.
A few years ago, when he was caught, the vampire that would become Robin had a silver cross shoved into his face. The scar stays.
You gain the following benefits at all times.
You are permanently and visibly transformed: a vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Dexterity is increased by 1.
Your body is adapted to stalking. You receive +3 dice on non-attack rolls related to stalking.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Teeth and Claws attack without additional equipment.
Possession of this Power grants the following Battle Scar: Disfiguring: Cross burnt onto cheek.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: Addiction: Blood.
The Severity of any Injury caused by silver is increased by 2.
His teeth grow out so does his nails as they grow sharper, having him to control his anger and his insatiable feeding frenzy
You gain the following benefits at all times.
You are permanently and visibly transformed: vampire teeth and nails. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
You may make a +2 Weapon Damage teeth and nails/piercing attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The Assimilator appears even more alien than when they first arrived on this planet, their body no longer resembling a normal centipede, and now being seen as much more.
The Assimilator appears even more alien than when they first arrived on this planet, their body no longer resembling a normal centipede, and now being seen as much more.
The Assimilator counts as an Alien Creature, meaning targets affecting Creatures must be able to target Alien Creatures as well.
You gain the following benefits at all times.
You are permanently and visibly transformed: a freakishly large, black alien centipede. You are considered to be a Sapient, Living Creature when targeted. Your Charisma is increased by 2 and your Intellect is increased by 2.
Your appendages can reach an additional 30 feet.
You may make a +2 Weapon Damage Acid Spit attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Poison is increased by 2.
Maze stands around 4 ft 8 inches tall, with brown and cream-colored fur topped with large ears, a little pink nose, and whiskers on his cheeks.
You gain the following benefits at all times.
You are permanently and visibly transformed: Chipmunk. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
While in Forests, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Using his knowledge in magic, Raz infused his body with magical tattoos which seep Mana into his body, increasing his intelligence and dexterity by having magic shoot through his muscles, neurons and nerves, along with electricity, and may possibly increase more, if he grows stronger, though it increases his hatred of necromancers, and zombies by association, to the point of wanting to kill them on sight if he sees them
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your body is adapted to Evasion. You receive +3 dice on non-attack rolls related to Evasion.
Possession of this Power grants the following Trauma at all times: Obsession with killing necromancers/zombies.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.