Description
Its a small metallic alloy plate on the right side of Alexander's chest with a hole big enough to take a nuclear power cell, upon insertion of the power cell the alloy extends over Alexander's whole body and takes the form of a power armour. Alexander can put his special suit case in a slot in the back of the power Armor and it will attach to it and will work as a storage unit for alexander to pull out his equipment from. The power cell will be able to power the Armor for 16 hours.
System
You have 3 Armor, which reduces incoming damage from physical attacks and nonphysical. Armor from multiple sources does not stack. consumes fuel on activation.
Enhancements
-
Defensive Curl
(You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.)
-
Spectral Plate
(Your Armor protects you against Injury from non-physical sources as well.)
Drawbacks
-
Focus
(Using this Effect requires a specific kind of item.)
-
Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
-
Bulky
(You may activate or deactivate your armor as a Free Action on your Initiative. As long as your armor is active, your movement speed is halved and you suffer -2 dice to all Dexterity and Perception rolls. While deactivated, it offers no Armor.)
-
Fuel
(Using this Effect consumes some material good in addition to its other costs.)
-
Fuel Unit - Nuclear Power Cell
Parameters
Armor:
3 ( 3 )
Edit History
You are viewing an old version of this Gift.