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An extraordinary Clown Car.
Used by Mori Khnivz, Created by TaffyJam.

Mori's sweet ride. I'll write this later.


This Artifact can be used as a Clown Car. It is roughly the same size as a Clown Car but can be collapsed into Die Cast Clown Car and concealed. Collapsing or expanding it costs a Quick Action.

This Clown Car has ________. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Flying Car: Your vehicle may also fly at its normal speed. Taking off takes a full Action.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Community Extraordinary Vehicle Gifts

The power for the bike comes from the contractor's will to be free, but like the contractor is trapped to serve its purpose

This Artifact can be used as a Kawasaki H2R motorcycle. It is roughly the same size as a Kawasaki H2R motorcycle but can be collapsed into A black and blue backpack and concealed. Collapsing or expanding it costs a Quick Action.

This Kawasaki H2R motorcycle has A automatic License Plate adjuster and is fully electric. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Daredevil: Damage you and your passengers take from vehicle collisions is reduced by 2, and any Injuries suffered are limited to a maximum of Severity 4.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

This Artifact can be used as a piano. It is roughly the same size as a piano but can be collapsed into a piano key and concealed. Collapsing or expanding it costs a Quick Action.

This piano has a motor that only functions while the piano is being played. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Exert your Mind and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless has to taste the blood of victim (blood Hass to be 24 hours fresh). You must use up blood of the victim in order to activate this Effect. Roll influence at six at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.

If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Evelyn Weapon Stats:
Harpoon: 300 ft range, +3 damage. Can impale and attach to targets which can then be reeled in with the winch.
Flame Lance: 40 ft range, +3 damage. Sets targets on fire.

This Artifact can be used as a Subaru Forester Battle Wagon. It is roughly the same size as a Subaru Forester Battle Wagon but can be collapsed into a leather bound poetry journal with the name "Evelyn" on the cover and concealed. Collapsing or expanding it costs a Quick Action. Unless Modifications were made by Moxie's Technicians, this Artifact behaves as its mundane counterpart.

This Subaru Forester Battle Wagon has a front and rear collision cage, satellite GPS and communications connection, an outlet connection to the car battery, and expanded cargo space. Under the hood is a concealed harpoon crossbow with attached winch and a flame lance. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Daredevil: Damage you and your passengers take from vehicle collisions is reduced by 2, and any Injuries suffered are limited to a maximum of Severity 4.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Phobia of Fireworks: When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear. and Fear of Cars: Getting into a vehicle has never been more terrifying. You must roll Mind to enter a car or bus other than Evelyn at standard difficulty, or to drive one at +2 Difficulty. You may Exert your Mind to overcome your fear.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

This Artifact can be used as a Ninja H2R Kawasaki. It is roughly the same size as a Ninja H2R Kawasaki but can be collapsed into A under layered Armored Parka and concealed. Collapsing or expanding it costs a Quick Action.

This Ninja H2R Kawasaki has Armored plating, airless wheels, Liscense plate switcher. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Daredevil: Damage you and your passengers take from vehicle collisions is reduced by 2, and any Injuries suffered are limited to a maximum of Severity 4.
  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Jump: If going off a ramp, your jumps bring you twice as far and twice as high. If not, you may Exert your Mind to jump a minimum of 5 feet vertical and 15 feet horizontal.
  • Flying Solo: Your vehicle cannot have any passengers.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Nightmares of your precious vehicle ceasing to function. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Stock Extraordinary Vehicle Gifts

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.