Grace's olfactory senses have evolved tremendously due to her bestial affliction. Similar to a shark, she can distinguish things based on scent alone and see in the dark without any lighting.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Possession of this Power grants the following Battle Scar: Atlantean Physiology: You require liquid like a creature of the sea. You must intake at least five times the typical amount of liquids a person would normally consume per day (around five gallons). Additionally, Exposure rolls made against water deprivation or excessively hot or arid environments are made at +2 Difficulty and Gilled Stomach: The flesh of your stomach is lined and exposed like a shark's gills. Called shots against your stomach do +2 damage. If an attack hits you which could conceivably hit your stomach, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.
The user has become able overcome their blindness through other senses
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Bankstons Werewolf Condition has advanced creeping further into his life. While wounded his body recovers at an extradentary rate leaving the patched over parts a bit more hairy then it was before.
You gain the following benefits at all times.
Any Injury you receive from a source other than Silver heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
Once an Injury has been reduced in Severity by two levels, it no longer benefits from this effect and instead heals as normal.
Injuries you receive from Silver are increased in Severity by 1.
After his family is gone like smoke he start training and training trying to forget what happen
Fishing was not helping so he start to make weapons out his fishing equipment he miraculously did it
You gain the following benefits as long as you are engaged in combat with Fishing equipment.
Your attacks with Fishing equipment deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
Possession of this Power grants the following Trauma at all times: Hate of deep sea monster.
You also gain the following effects:
Jorge’s muscles bulge with something Else, scaled and sleek under the skin, as he hurls his mighty harpoon with a lifetime of experience. Even with that experience, he wouldn’t have near the strength to do this if it weren’t for the changes happening under his skin, the muscles of the great Kuliltu beginning to form in their scaled masses, the gills beginning to form on his neck…
You gain the following benefits as long as you are engaged in combat with Javelin/Harpoon.
+2 dice to all rolls utilizing Javelin/Harpoon.
You also gain the following effects:
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: