Due to his physical aspects embodying a chipmunk he actually has a lot of featuress those animals have, including enhanced hearing and others.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Edgar seems to shrug off wounds easily, blood clots almost immediately, though deep wounds will remain for some time.
This process is hindered if the wounds inflicted by Acid - while Edgar's scabrous, dragon-infused flesh is resistant to flames, Acid will dissolve it beyond recovery
After swimming within the flesh of the Provider, Edgar's healing abilities have been wildly enhanced - however, the wounds itch, crawl, & visibly form tumors while healing: This can be maddening to the Ghoul, who will sometimes succumb to a desire to gnaw at the regenerating flesh, creating terrible scars.
You gain the following benefits at all times.
Any Injury you receive from a source other than Acid heals quickly, reducing its Severity by one level every 10 minutes. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
Possession of this Power grants the following Trauma at all times: Territorial.
Injuries you receive from Acid are increased in Severity by 1.
Daisy’s spirit has merged completely with that of an arctic hare, granting her enhanced hearing and resistance to cold.
You gain the following benefits at all times.
You are permanently and visibly transformed: Daisy has a light coating of fur, and a larger “collar” of fur around her neck. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to hearing / listening. You receive +3 dice on non-attack rolls related to hearing / listening.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
With teeth and claws I shred through enemy defenses
You gain the following benefits as long as Only usable in Letiche Form and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Your eye looks normal on the whole, a soft sea green iris surrounded by clean white. Sometimes people think they see it shimmer from the corner of their eye but when they look closer nothing seems amiss.
You gain the following benefits at all times.
You are permanently and visibly transformed: Magic Left Eye. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.
Your body is adapted to Perception Checks. You receive +3 dice on non-attack rolls related to Perception Checks.
The Severity of any Injury caused by Light Based Damage is increased by 2.
Henry taps a small control over his right collarbone twice, and his suit suddenly fades into a shimmer. After a moment, the shimmer spreads to his hands and face, leaving only a barely perceptible haze where the man once stood. After a moment further, this haze fades away entirely, leaving nothing.
"Field repairs are difficult work, especially with the primitive tools of this accursed world. The patches on the holomatrix are exceedingly sensitive - I'll have to be gentle with it, especially when it's enabled. If it gets disrupted it'll need to recalibrate again, which takes over a stellar rotation. Even now it's not calibrating right - I can still see it when it's active, especially when moving. But it'll have to do for now."
Update - Fixed the holomatrix. It's properly stable, now.
You gain the following benefits as long as you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is considered a Free Action.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: