S0L opens up their outer shell and starts tinkering away. Always just one wrong step away from electrocuting themselves.
Exert your Mind and spend eight hours. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Liz lets out a squawk, growl, or other appropriate animal noise, and the animal understands her.
Liz is in tune with the animals around her, and can talk to them.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
a silver antennae has now sprouted from the back of Execute, solidifying his and Unity's connection, and essentially signal boosting ALL of his senses, including ones not normal to the human's mind. whenever it is used, the antennae starts to slightly glow with a rainbow of colors, only lacking the color of red compared to the rest of his body
You gain the following benefits as long as you have your A silver antennae on his back.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
A bionic core has been implanted in Dan Steel's chest, taking the place of his heart. It serves to both pump blood and power his enhancements, using an inbuilt fusion reactor to supply the required energy.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Thanks to latent cursing & black-magical-enhancement that has been infused into Gigglegrins flesh: so long as he wears a shroud, he can't be seen!
The black magic that was used up to create both the Old Terror and the "shroud" grants the originates from far-eastern Russian Occultism way back when to the Cold War, and even prior: it's ancient mysticism bullshit and unfortunately though the actual nuance of how it works was lost to time... the effect remains largely the same.
Probably something something unholy nonsense. After being worn for so long it's magic has been infused with Gigglegrin himself, allowing him to personally utilise the cursed magic without the aid of the Old Terror. Although it still requires a shroud to fulfill some type of black-magic symbolism.
You gain the following benefits at all times. You must actively and obviously be using a shroud to gain the benefits of this Effect.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The air around him is always moving, never stale or calm, which only picks up into a whirlwind when he starts moving quickly or acting. Helping to push and carry his momentum into everything he does.
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Every day he becomes closer to the yokai spirit of the Kamaitachi, a creature of the wind that summons dust devils and whirlwinds passively. Even now he is beginning to summon these anomalies passively without realizing it. As such he becomes more in tune with the wind, feels its flow, moves quicker using it, and reacts much faster than any normal person is capable of.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
No terrestrial animal dares defy the will of the beastmaster. The beastmaster exerts their dominance over an animal by locking eyes and giving a primal cry. The creature immediately becomes docile and eager to please.
Exert your Mind and spend an Action. Select a Non-Alien Creature within 20 feet. This Effect cannot be used unless the target is a terrestrial animal.
For the next day, you may issue specific commands to your target which they will be compelled to follow.
Your commands can be complex and multi-layered, though they must still be specific. You cannot make them obviously endanger themselves or violate their instinct for self-preservation. The effects of the command will fade after a day has passed.
The doctor heals severe injuries in minutes using only standard medical supplies. Lacerations seal under the needle and thread, and reset bones can be used shortly after.
However, for the treatment to last, the patient must adhere to any aftercare regimen the doctor requires. Those who violate the doctor's orders suffer their injuries anew.
Exert your Mind and spend 15 minutes. Select a Living target within arm's reach. You must actively and obviously use basic medical supplies to activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.