A blue glow emanates from the orb, as glyphs form around the hands of its caster.
7/26/2024: Using the dead space on this trading card to etch personal writings I may not write elsewhere. Mimi and Mari took me out to the petting zoo today. I had a lot of fun, surprisingly. I think I've developed empathy, of all things. Towards animals, of course. They're so serene in their simplicity. Also, we had a talk about my distrust of electronics. I think I'm slowly coming around to them now.
You gain the following benefits as long as you have your yellow Sith eyes.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
After her wishing Adventure she got helped by the detective to unlock her latest Talent she summoned weird witch Hat and this hat have
Some link to Astrology knowledge that yet to be unlocked
Exert your Mind and spend at least two Actions performing the following ritual: Chanting and active the summon Paper to activate. You must actively and obviously use Ring to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Make a Trauma roll when you activate this Effect.
Summon a single Astrologist Hat at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 4 Body and can make ranged attacks at targets up to 30 feet away with 4 dice to attack. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 8 dice.
Arron use same power that enable him to fly (the ethereal wings)to slash space in area 45 feet causing a space distortion that almost invisible for eye space is colorless and almost nonexistent in eye of the humanity
Exert your Mind (unless few feet of the ground) and spend an Action to activate. Select a target within 45 feet. This Effect cannot be used unless Ethereal wing Active. You must actively and obviously use Necklace to activate this Effect. Roll Dexterity + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 7. Armor is fully effective against this damage.
Jacob clutches his rosary, whispers a small prayer, and focuses on what decisions he made that brought him to this point. Shattered memories of alternate branches, alternate versions of him, come to mind. The multiverse is vast, and his branching decisions are many. Once he picks a path, his form shifts. Ghostly forms of these presents that never came to fruition manifest into a near corporeal form in front of him. These forms then get brutally maimed, crushed, and moulded into a small orb. It shines like a pearl, with a gleam of potential. Jacob swallows it and his body warps and alters to fit that form.
A blessing has been granted. Your thoughts, ideas, and maybe even regrets of them can be mixed into the fold, twisting and writhing within the orb. Rejoice! You can become others as well! What a wonderful gift for someone who loathes themselves to such a degree.
You let him die, Jacob.
It's time.
Exert your Mind and spend a half hour. You must actively and obviously use a rosary to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You cannot alter your clothes. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. This does not conceal you against investigative Effects. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the faded forms of ghosts that are moulded and shredded to make a new form (Atrocities).
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Neil observes his target, letting Miasma occupy his eyes while he uses it to sense necromantic energy, alerting him to traces of death.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
On the outside, V1VUS, doesn't look that advanced, more like a movie prop. However, their junky metal plating coats a system of highly advanced internal subsystems that of which the world has never seen. They have equipped a set of basic tools that a mechanical engineer may use such as wrenches, screwdrivers, soldering iron, etc.
Bill Roger, a shy yet brilliant man, came up with the idea for V1VUS from his love of old sci-fi films, explaining the robot's odd appearance.
You gain the following benefits at all times.
You are permanently and visibly transformed: a crudely constructed robot. You are considered to be a Sapient, Non-Living Computer when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
Your body provides you with the functionality of mechanic tools. If used to attack, these "tools" use the same stats as a small knife.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by electricity is increased by 2.
While transformed, the Werewolf can leap great distances, climbing structures and closing the gap to their prey.
Exert your Mind and spend an Action. Select a Location which is at most 60 feet away horizontally or 15 feet away vertically. This Effect cannot be used unless you are in werewolf form.
You jump to the chosen location. If jumping blind or landing precariously, must roll Dexterity + Athletics to land safely. You will never take fall Damage from successfully landing a jump made with this Effect.
You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet or if you are closing a gap to an opponent and spend your Action on an attack.
The influencer is 100% tuned-in to any sort of chatter about themselves. Any time someone nearby so much as whispers about them, they know who they were and what they said.
This Effect activates whenever someone talks about you. It does not require an Action or Exertion. Select a target Location within 75 feet. Your target should be intuitively based on the triggering event.
You may perceive things through hearing as if you were standing at that Location for the next 30 minutes. You must maintain Concentration to keep up the effect. You cannot perceive anything at your physical location while the effect is active.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.