Wallnut's effects with how others perceive them altering there mental understanding of walnut's existence
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
This Gift does not affect your clothes or equipment.
The Hat Man's form is enough to bestow terror in even the bravest men...despite how much he hates it.
The Hat Man's form is enough to bestow terror in even the bravest men...despite how much he hates it.
You gain the following benefits at all times.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
This Gift does not affect your clothes or equipment.
Possession of this Power grants the following Battle Scar: Hat Man - You are literally a hat man. (+2 Difficulty to all non-threatening Social Rolls towards targets that can see you) and Gaseous Form - Seeing as you are made of condensed shadows, it is impressive you can lift even this much. (You may only carry up to 10lbs per point of Brawn, instead of 15).
Possession of this Power grants the following Trauma at all times: Cowardly Cryptid - For a shadow monster, you are quite cowardly. (Whenever you would start initiative outnumbered, roll Self Control or attempt to flee).
When activated the Space where Rick is standing gets distorted for a round and after it fits back to place Rick disappear out of sight.
The effect of this power is hard to maintain for Rick and he needs to put his undivided attemtpion to it.
Exert your Mind and spend an Action to activate.
You and any clothes or equipment you are wearing are partially obscured from sight for the next minute. All attempts to detect you using sight are rolled at a -3 dice penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 minute.
Rubin blinks out of existence standing to the side, afterall, he doesn’t have sides.
Exert your Mind (unless you win a coin flip) and spend an Action. This Effect cannot be used unless Rubin must move sideways, in order for his completely 2D body to not be seen..
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Colvin grimaces, and disappears from sight. To most people, it looks like he has simply disappeared, like he never was. To a highly accurate observer, however, they realize that the change was not with their surroundings…it was with their own vision. It is like someone has placed a picture of the scene without Colvin in it in their visual organ (for most people, their eyes). Blinking heavily, focusing their mind on dispelling the fog someone can get the glamour to dissipate from their sight for a moment, seeing the scene as normal…potentially making out Colvin if he is within their sight.
This is one of the most common magics of the Fae—glamour…the ability to confuse and muddle mortal vision. It was granted to Colvin by the Spear of the Wild Hunt, upon completion of a ‘hunt’. Though the Wild Hunt was led by ghostly leaders of legends, and Norse Gods, its ranks were oft made up of Fae…those cruel, capricious torturers. Though he despises Fae, the spear is beginning to turn Colvin into something beyond human. Not fully Fae, but not fully mortal either. It is beginning to make him a Member of the Wild Hunt.
Exert your Mind and spend an Action.
You and any clothes or equipment you are wearing are partially obscured from sight for the next 10 minutes. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 day.
The user ties, or pulls the bandana up upon their face, scattering out of sight. If attempts at detection succeeds the user’s outline can be seen by said target who attempted detection.
You gain the following benefits as long as you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.