You were subject to GenWyld genetic sequencing and modification before you were even born. In other words, you're huge and ripped and hot and have no known weaknesses. Your weird eyes, pronounced canines, and slightly bestial mannerisms single you out as the recipient of such treatments, but really, who's going to bring it up if they know what's good for them?
You gain the following benefits at all times.
You are permanently and visibly transformed: metahuman. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
He got blessing of god of death but how explain why he gotten high tech one
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Non-Living Creature when targeted. Your Perception is increased by 1.
Your Injuries no longer degrade with time.
she has green, very gemstone-like eyes, and a very charismatic smile. When equipping the blood bolts, her arm turns blood red as blood droplets float around her arm as ammunition.
she's a twilight vampire atp ngl
You gain the following benefits at all times.
You are permanently and visibly transformed: emerald eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Right hand: Blood Bolts (Assault rifle (+2 dmg) (Dex+Occult)) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Short Fuse You have major issues controlling your temper. (Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.).
The Severity of any Injury caused by Holy material is increased by 2.
You are an undead creature, a corpse slowly shifting into a ghost. Your body resembles your past self but with various alterations like blue skin, white glowing eyes, and gaunt features.
You gain the following benefits at all times.
You are permanently and visibly transformed: ghastly appearance. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by Holy magics is increased by 2.
davids arms are now seem to be made of a metal like substance
after further visions of a extra normal nature invade davids mind at night, he returns to his "forge" were a forgotten ritual summons small beetles that harden under his arms and help him defend himself
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +2 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
Possession of this Power grants the following Trauma at all times: "brave by default" must roll mind to run away from a confrontation.
You also gain the following effects:
Burnout gets so pissed that he literally grows in size and becomes immune to fire.
**Flamethrower Stats**
[+2] [3] [40/80/120] [Minute-Reload]
A Flamethrower is any weapon which uses pressurized air or other chemicals to eject / fire a stream of flames.
(Targets may Dodge / Defend as normal: half the Contested Outcome is used as initial "damage", while the other half is used as every-round "On-Fire" damage. Any damage from a flamethrower consumes / spends most "material" armor, "On-Fire" uses the highest instance of "On-Fire". Targets may extinguish themselves at GM Discretion (Typically, an action: Dex + Athletics).)
You gain the following benefits at all times.
You are permanently and visibly transformed: scarred body. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage flamethrower attack without additional equipment.
Possession of this Power grants the following Battle Scar: Fully Scarred Body.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.