Simple Augments “No need to overcomplicate things.”

4
Requires Seasoned
You possess an augmented or inhuman body.
Used by Bald Bill, Created by Aikesn.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Weird robot stuff.


You gain the following benefits at all times.

You are permanently and visibly transformed: Augments. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2, your Perception is increased by 1, and your Intellect is increased by 1.

Your appendages can reach an additional 30 feet.

Possession of this Power grants the following Battle Scar: Malfunction.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

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Community Inhuman Physiology Gifts

Exert your Mind and spend an Action to activate.

Summon a single Weaponized Mech at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

Minions have 4 Body and can make ranged attacks at targets up to 30 feet away with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 3 dice.

Your minions can fly at their normal movement speed.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Roll Self Control if you ever willingly hand this artifact off to someone. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

You gain the following benefits at all times.

You are permanently and visibly transformed: more defined muscles. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2 and your Dexterity is increased by 2.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Fox-man. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.

Your body is adapted to stealth. You receive +3 dice on non-attack rolls related to stealth.

You may make a +2 Weapon Damage Bite attack without additional equipment.

Possession of this Power grants the following Battle Scar: Furred-form: You have the face of a fox and a bushy tail to boot. all social rolls are made at +1 difficulty and this suppresses beautiful..

Possession of this Power grants the following Trauma at all times: Paranoia.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Orc. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.

You gain the following benefits at all times.

You are permanently and visibly transformed: Your body is made fully of Wax. You are considered to be a Sapient, Living being when targeted..

No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.

You no longer age naturally, and supernatural attempts to age you fail.

Your appendages can reach an additional 30 feet.

You can squeeze through any cracks and passageways a cat would be able to.

The Severity of any Injury caused by Fire/Heat is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You may stretch or retract your limbs once per Round on your Initiative.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Inhuman Physiology Gifts

You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by fire and heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.