**Description:** The "Body of the Ancient Cryptic" passively alters the user’s body, giving them a primal, beast-like appearance combined with ancient, mystical energies. These physical changes not only enhance their combat abilities but also make them appear more formidable and inhuman to those around them.
Visible Changes:
- Beastly Claws: The user's hands and fingers elongate slightly, ending in sharp, retractable claws. These claws appear to be made of a dark, obsidian-like material and can tear through most materials with ease.
- Feral Eyes: Their eyes take on a bestial quality, with slit-like pupils and a glowing, predatory hue—often amber, red, or another unnatural color. These eyes grant heightened vision, especially in darkness.
- Rugged, Enhanced Physique: The user’s muscles are denser, their bones more robust, and their posture slightly hunched, resembling a primal predator. This gives them enhanced strength and agility beyond normal human limits.
- **Roughened Skin:** Their skin takes on a tougher, almost hide-like texture, with patches of scales or hardened ridges in certain areas, providing natural armor.
- Elongated Teeth: The user’s teeth sharpen into fangs, giving them a fearsome grin and enabling them to bite with great force when necessary.
- Beastial Presence: A low growl or snarl might be heard from the user when they are angered or in danger. Their overall demeanor is predatory, making others instinctively sense danger in their presence.
These beastly transformations, combined with ancient, arcane markings and energies, make the user a terrifying force, blending primal strength with cryptic wisdom.
You gain the following benefits at all times.
You are permanently and visibly transformed: perfect bodys. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your appendages can reach an additional 30 feet.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Sliver is increased by 2.
The world violently distorts and tears apart as Aira forcibly inputs code into the world of Neo-GENIS as she enters a command to her phone, doing as she wants, with screams and glitches from everything in the world destroying and quickly recreating it with her input put into place.
Spend 2 Actions. Select a Device within arm's reach. Can be used on Alien technology. You must actively and obviously use Smartphone to activate this Effect. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind Distorted pieces of reality writing Aira in all caps. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The world violently distorts and tears apart as Aira forcibly inputs code, with the voices and screams of the worlds npcs, players, and admins as creations from outside Neo-GENIS, outside the world and things that are incomprehensible distort the world around Aira.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
It looks like natural rizz but I'm like IN your mind you know? Like it's not even funny I am manipulating your head.
Gaslight. Gatekeep. Girlboss.
Exert your Mind and spend an Action. Select a Living target within 45 feet as well as a specific emotion. Roll Charisma + Alertness at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
Kyles brawn has now just bulked and he got kicked off the wrestling team as he has broken too many.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Haley's form immediately morphs into the body of Whitney, a scraggly grey humanoid creature. Whitney is a quiet and skulking creature standing at only 4ft tall with elongated limbs great for clambering around stealthily. Most people will be disturbed or grossed out at Whitney's appearance.
Haley even when in the form of Whitney still possesses his memory and consciousness. He is aware he is Whitney at that moment. Whitney is just his critter's stage name.
Exert your Mind and spend an Action.
You transform into Whitney for 30 minutes. You have access to all of your Powers while you are Whitney, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1 and your Perception is increased by 1. Your Stress is reduced by 2.
Your body is adapted to Stealth. You receive +3 dice on non-attack rolls related to Stealth.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Whitney's "unconventional" figure.
Ulysses, being a human cockatrice hybrid, moves with the speed and grace of a predator. He can climb walls with his claws, and even cling to ceilings if he digs them in deep enough.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
Through years of practice, the mobster is able to shatter someone's kneecap without much effort.
Spend an Action. Select a Living or Animate target within arm's reach. You must actively and obviously use a melee weapon to activate this Effect. Roll Brawn + Melee at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
All alterations you make must damage the target's knees.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.