dude is locked in
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Synthetic veins and arteries have been grown along the core of the prosthetic arm, allowing for constant and automatic chemical manipulation in the bloodstream.
Taking advantage of the arm's connection to the cardiovascular system at the shoulder joint, reserves of stimulants and narcotic substances are perpetually released into the bloodstream, essentially keeping the wearer on a localized IV drip that dampens pain and regulates psychological state automatically.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
While Incapacitated, you may Exert your Mind to take a single action.
the undead do not flag or fail, the undead do not collapse under the stress of their wounds the undead continue marching forward like the unceasing march of time.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Lod shrugs off injury and mental anguish alike, however the wounds and mental strain still builds up. An almost psychogenic fugue prevents him from noticing.
After Lod's newest excursion to Russia, he has learned what pain truly means.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Possession of this Power grants the following Trauma at all times: Delusion: Unbreakable (When this character receives an injury or someone else attempts to treat or point out an existing one, the character must succeed on a self-control roll to become aware of it. This character may not take actions to stabilize or heal any injury they are unaware of and will resist treatment of such injuries from others).
Exert your Mind and spend an Action.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
Jude revels in his shuddering lungs and hacking cough. The dehydration headache, the stitch in his side when he runs, and the soreness of his legs from spending his life in cheap shoes- it's all home, it's always been there for him, and it makes him feel confident that he's doing something right. He wants to help others realise that this is the right way to feel, but is smart enough to play some waiting games on the process.
Ann Webber is his best friend and longest term project. He knows/thinks he knows that he'll convert her eventually; he can at least put it on the backburner for their friendship.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Stress from Injuries acts as a dice bonus instead of penalty.
Possession of this Power grants the following Trauma at all times: Typhoid Mary - Jude is convinced that this ability is secretly present in every single person. He will try to get others sick whenever he thinks he can get away with it (or when the GM rules that the trauma overpowers reason). He may try to convince others into addictions. This is ingrained in his personality and the progression of his gifts..
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.