A dark fluid leaks from Sal’s mouth, or is secreted from his hands. He can bottle it and give to others, but it quickly dissipates outside of his presence.
On drinking or having it touch another, most of that target’s physical needs are frozen in time as the energy of the ouroboros sustains and protects them.
The ouroboros has connected with Sal, giving him the smallest bit of infinity as a liquid he can secrete they conveys the revitalizing and infinite nature of the ouroboros.
This connection was introduced by his adopted Father Sylvester.
This substance will be used by Sal, and be a reagent in most of his future concoctions.
Spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Subtle blue glow forming in caster's arms, which is directed at the target. Target of the psyart stops experiencing hunger, thirst, and doesn't needs air.
While it may seem as if this psyart completely negates need of eating, drinking, or breathing, it is more that metabolism is slowed down, but not completely stopped. You still need to eat once in a while, or one might suffer drastic consequences.
Spend an Action to activate. Select a target within arm's reach.
For the next 24 hours, your target does not require any food, water, or air.
This Gift's Cost is capped at 2 and cannot be increased further.
N/A
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive.
Billy Chance is fed only by his internal flame. No additional nutrients necessary.
You gain the following benefits as long as you do not gain the effects of your Hibernation enhancement aside from lack of ageing.
You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Truly one with the dead, Widow begins to not need the things of the living that give them life.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive.
Possession of this Power grants the following Trauma at all times: ARFID.
Norton can allow himself or others to subsist on the invigorating hopes & dreams suffusing the world.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use Imperial Regalia to activate this Effect.
For the next 24 hours, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.