The artifact can't be broken. There is a stylized "Heal the world for me- Vel" Inscribed on it.
The true owner can summon the artifact back to them as they need it, and it appears. No flash of light or noise, it is reached for, and it is where the owner wants.
The true owner can tell when someone else is using it, and is aware of the user's appearance, direction, and distance.
This is an enhancement built on top of other artifacts to enhance how strong they are.
The true owner can change the identity of the person who is the true owner by wiping away their signature, and writing the name of the new owner.
The ritual for making it involves using
- a variety of hard materials (iron, titanium, etc)
- a history book
- a family tree diagram
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If the true owner of this Artifact ever dies, it immediately disappears. At least one week later, it will appear to A potential hero. Someone willing to live a hard life to make the life of other's safer and easier and reveal its power to them. They become its new true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
The user pulls out a key and uses a hand motion against the surface of the container with said key, and as he does so, the target is opened up, locked or closed at his discretion with massive cracks and lines entering and piercing through the walls of said object.
Exert your Mind and spend two Actions performing the following ritual: The user does several motions on the door using the artefact, saying "Open the noor, open the noor!" as the door is opened or "Close it up!" when closed or "Lock it up!" when locked. Select a Non-Alien door, container, knot, or lock within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
A large flaming skull appears near the target and begins to vaguely describe the contents of the message as well as confirming to the target whether or not they desire to see the message's contents and any objects sent as well. It speaks in short and curt sentences.
Spend a Free Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.
You may send a single message to your target. It cannot be longer or more complex than a couple short sentences.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see its a fucking evil skull dude.
Integrated into the helmet of whatever it may be that you are wearing, sending 'Mana' passed and all around the head area, creating some sort of Faraday Cage stopping outside influences from taking hold. seems to block incoming influences as well as limiting the impact of those that make it through.
Although it is to be known that it either fully stops the effect or it fully takes hold with the 'Mana' reinforcing whatever the effect is.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Amos can imbue the power of enhanced vision into amulets in the shape of eyes. When worn, these amulers made the sclera blacken, and users find their lust for all sight comes at the expense of other senses.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Sense Exchange: Roll a d4 each day (1 - Hearing, 2 - Taste, 3 - Touch, 4 - Smell). Dependant on the result, you have a +1 Difficulty to rolls relating to that sense for the next day, and any Failures count as Botches instead.. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
These batteries are the size and shape of a Mobile cellphone charger, made of a dense silver metal alloy, full of some glowing green liquid. When activated the cracks and breaks melt gently glowing back into place. These devices disperse no radiation and are extremely stable that the energy stabilizes when the container is broken, so it is completely safe environmentally.
Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. More than half the target object must be present in order to begin repairs. Roll Intellect + Science at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: a compulsion to protect the environment. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: