Mary produces mutated STDs she suffered from in her time as a slave. Blisters, boils, burning, and rotting flesh. The only remedy is the symbol of care from someone of the opposite sex. Even a single tear on the victims body will do to break the curse.
This Effect activates whenever being physically handled with the intent to harm. It does not require an Action or Exertion. Select a Living target within 25 feet. Your target should be intuitively based on the triggering event. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Charisma + Influence at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by Tears from the opposite sex.
July 14, 2024, 2:30 a.m. - Revision Cost: 7. Added Enhancement: Brain Fog, Added Drawback: Traumatic
The caster focuses all of their hate and anger for the target, breathes deep, and speaks calmly, seeming to let the negative feelings pass. Soon however the victim begins feeling unwell, and rapidly begins deteriorating until they finally collapse.
Spend one minute. Select a Living target within 25 feet. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by spend an hour inside a ring of salt.
This Effect is not obvious, and the only sign you are using an Effect is you staring at the target, speaking calmly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift's Cost is capped at 2 and cannot be increased further.
Possession of this Power grants the following Trauma at all times: Power Hungry: You crave infinite mystical power and are prone to stealing anything that may bring you closer to this ultimate goal. (Roll self-control whenever a source of magical power is left unattended or otherwise able to be taken to not take it.).
Xiao is going to target a person, they have to get their entire hand on that person, that's when the ink from their body bleeds out over to the victim's body, and as they remove their hand, the ink blot stays on them before capsulating that victim's entire body.
When Xiao touches that body again, the ink from the victim comes back over to Xiao, painting their body with more ink
Exert your Mind and spend an Action to activate. Select a Living target within arm’s reach. Roll Brawn + Alertness at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Brawn + Alertness at Difficulty 6, and can be cured by Magical potion or object to restore a person's soul energy.
Possession of this Power grants the following Battle Scar: Skin-into-ink.
The user uses the Mutagen Injector to inject the target with a bubbling red liquid, which causes the target's flesh, bone, and organs to mutate and develop hard cancerous growths. Over time, these growths spread throughout the target's body, eventually proving fatal.
After obtaining a blood sample from a genetically-engineered werewolf, Xaver researched it's properties, and found that it contained independent compounds which could self-replicate any organic solution it is present in if stimulated correctly, and cause rapid cancerous mutations in most living tissues. Xaver is currently using this to expedite his research, creating cancer biopsy samples from various healthy tissue samples. While the mutagen takes time to self-replicate, it does create enough to be used once per day.
Exert your Mind and spend an Action to activate. Select a Animate target within arm’s reach. Roll Intellect + Medicine at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Medicine at Difficulty 6, and can be cured by cutting out the growths.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target mutating to display visible cancerous growths.
You may only use this Effect once per day.
Forcing the nanites within his body to proliferate wildly... it becomes akin to a tumor, but worse, targeting every part of the body. These nanites are then split off from crane in his nanite form, then, the nanites is then injected directly into the target, allowing it to consume and devour the target, rotting them, using that, it continues to grow and grow, until the program runs its course and expires, or it loses to the body immune system. Though in such cases where it continues to run, similar to all electronic, a strong surge of electricity disables the nanites, overcharging them and causing them to short circuit.
Due to the nature of the nanites, it makes crane gag easily as he has to deal with the fact that the thing is rotting right in front of him, feeling every little bit. It disgust him and makes him physically ill.
Along with that, the constant losing of nanites due to this is irritating him causing him to easily be enraged.
Exert your Mind and spend an Action. Select a Living target within 25 feet. This Effect cannot be used unless Molecular Breakdown. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Intellect + Technology at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Science at Difficulty 6, and can be cured by Shocking oneself with 100,000k+ Volts of electricity (about 2 damage worth of electricity).
This Effect is not obvious, and the only sign you are using an Effect is Crane cough up dust. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
Possession of this Power grants the following Battle Scar: Weak Stomach.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Fortuna's Eyes briefly flash, showing slot machine signs, then the person she looked at becomes obviously more clumsy and unlucky. The longer they stay near her, the unluckier they get.
Spend an Action. Select a Living target within 25 feet. Roll Charisma + Thievery at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by going a distance of a mile from Fortuna.
This Effect is not obvious, and the only sign you are using an Effect is Flashing Eyes. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift's Cost is capped at 2 and cannot be increased further.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
The witch knows bad things happen to bad people. By bringing attention to a karmic imbalance, she can hurry it along, causing her target's bad luck to catch up with them. The target finds themselves suffering injuries due to freakishly bad luck until they cleanse themselves or perish.
Exert your Mind and spend one minute. Select a Living target within 20 feet. This Effect cannot be used unless the target deserves it. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by bathing fully in clear running water.
This Effect is not obvious, and the only sign you are using an Effect is you staring at the target, speaking calmly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.