Her skin molts and left in its wake is a Reptilian Human.
In an instant Cynthia begins to grow slightly in size. Her blood begins to run cold. Her skin sheds off as if she was molting and is replaced with reptilian scales. Her hair falls out leaving a bald, scaly, and pointed head in its wake. A tail begins to spurt out of her behind piercing her clothes. Her fingers and toes begins to grotesquely elongate into claws. Her eyes turn bright yellow and narrow as she molts. Her tounge grows long and her teeth large. The only thing human to remain is her coat, shirt, and pants which all strain to fit the reptilian form.
Exert your Mind and spend a Quick Action.
You transform into Lizard-Human for 3 minutes. You have access to all of your Powers while you are Lizard-Human, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
The Human Bullet can run. Fast. Just...can't curve.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is quadrupled.
If your last Action was used for an all-out sprint or you are already accelerated, you may spend an Action to accelerate without a roll, adding 250 feet/Round (not affected by your speed bonus) to your sprint speed, to a max of an extra 750 feet/Round. As long as you stay at these speeds, you may use this distance per Round as your Free Movement.
Any terrain you traverse while accelerated must be passable by a standard vehicle at similar speeds. Stopping, turning sharply, or decelerating more than 250 feet/Round must be performed as an Action. Failing to decelerate with an Action (whether because of an obstacle, sudden unfavorable terrain, an Injury, or other event) counts as a tumble or catastrophic vehicle collision as per the vehicle rules.
If you perform an all-out Sprint while this Effect is active, all attacks targeting you suffer -3 dice for the next Round.
While using this Effect, you are immune to collision damage, and any roll made to target you is made at +2 Difficulty.
If you go a round without using your Movement, you immediately collapse and must remain immobile and resting for the same duration of time you previously spent moving.
You can't turn or slow down, and must run until either you hit something, or the Effect ends. Running into objects at high speeds is likely to cause severe Injuries.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Bast is part of a higher order of life than humans, octopi, and their ilk. This has many advantages, and a few drawbacks.
Some of the advantages: Male and Female ports and plugs of various kinds throughout their body, 4 and 5g internal antennae, bluetooth capability, on-board gps (intended to track location if they got stolen, but being spoofed thanks to recent modifications).
Some of the disadvantages: Still need water, for coolant. Non-grounded electric shocks are incredibly deadly. Difficulty interacting with humans in non-lab settings.
You gain the following benefits at all times.
You are permanently and visibly transformed: Human-passing Android. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1.
Your body is adapted to Interfacing with technology. You receive +3 dice on non-attack rolls related to Interfacing with technology.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your body provides you with the functionality of surgery suite. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Battle Scar: Flat Affect.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Possession of this Power grants the following Trauma at all times: Superior Race.
The Severity of any Injury caused by Electricity (not including through normal charging/interfacing functions) is increased by 2.
Thine soul absolved to be one with the flames and aligned with the vision. They know not their reason for life; for all contemplations prior have been seen to lead them astray. This is land is ours, and the souls are unstable here. Crimson ichor and fiery vegetation sprout and form as if they were bright rivers of blood and gore upon the Ashen One. The crevices of their armor fill with smoke and leak of inflamed blood before shattering to fiery embers once complete.
Virtual reality glitches out as the binds that keep the Tarnished within their realmS are slowly being broken... Soon, they will escape.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a duffel bag (35 liters). You must actively and obviously use Shield to activate this Effect. Roll Dexterity + Melee Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see crimson ichor and fiery vegetation sprout and form as if they were bright rivers of blood and gore upon the Ashen One. The crevices of their armor fill with smoke and leak of inflamed blood before shattering to fiery embers once complete.
"Ooh, this one's trauma-induced! Don't mind if I do-" Karyn exclaimed, never one to pass up the opportunity to make Luciano's life harder. A single finger pressed to the burnt temple of one side of his head, and then his mind was away -- wracked by the knowledge of a fraction of the suffering she had inflicted on her victims: entire worlds destroyed at a whim, eternal damnation inside of some twisted sitcom, pain beyond words for millions of poor souls: perhaps billions.
__Luciano staggered backwards from the sudden assault on his psyche, staring in bewildered horror as the damaged skin of his arms turned vaguely translucent, allowing him to watch as the bones of his arm violently split: first once, then twice, before liquefaction set in and what was once bone fragments piercing his flesh drew back as 4 separate tentacles, performing the actions of each individual arm with much improved precision.__
__The disruption of his body seemed to expel some chunks of bullet shrapnel that must've been left inside of his body from The Crackshot, warping and lengthening until it became an unwieldy shotgun in his hands.__
"Ewww, your skin's all fucking gross and dry! Ashy, do you know what that means?? I swear, you should've just died in that fire and made things easier."
Exert your Mind (unless you win a coin flip) and spend a Quick Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into a translucent betentacled cuttlefish hybrid for 3 minutes. You have access to all of your Powers while you are a translucent betentacled cuttlefish hybrid, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Shotgun
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see (Complete This).
Possession of this Power grants the following Battle Scar: Disfiguring Burns.
With a curious mind and a little elbow grease, you have ways of making just about anything out of anything, even when the laws of engineering dictate that you probably shouldn't.
Exert your Mind and spend 1 minute. You must use up a pile of disparate spare parts or junk, roughly equal in size to the desired object in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The Psychic can speak directly into someone's mind, engaging in an entirely telepathic conversation. While they do, they take on a blank, vacant stare in the direction of their target, and appear to be muttering gibberish to themselves under their breath.
Exert your Mind and spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you can see your target.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2. The target's Armor is completely ignored.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
All it takes is a flick of your hair and a bat of your eyelashes, and you’ve got their attention.
Exert your Mind and spend an Action. A number of Sapient, Living targets within 50 feet who can perceive you through no greater than your Charisma rating are affected. Audiences or mobs with a singular focus count as one target. Roll Charisma + Performance at Difficulty 6. All affected targets may resist by rolling Mind at Difficulty 7.
If you succeed, the targets will keep their full attention focused on you for Contested Outcome in Rounds. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect ends early if the target is Injured or violence occurs nearby.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.