*Crunch*.
You're alerted to a presence behind you. You won't have time to turn and strike first, so you'll need to catch it off-guard with a solid defense. Twisting your body, you turn and project an azure screen of light to block the incoming blow. As your opponent tries another strike, you instinctively block it again, and the shield shatters like so much as glass, giving you an opportunity get the hell out of dodge.
Spend an Action or Reaction. Select a Animate target within arm's reach. Roll Charisma + Influence at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: Burden Of Usefulness - Any time someone directly asks you for help, you must succeed a Self-Control roll to deny their request. If you must ever reject such a plea for the safety of yourself or others, you must Exert your Mind; otherwise be useful.
As Eric turns on his power, his eyes begin to glow with a golden light of intensity according to the strength of his outcome. Also, the air around him has a slight mirage effect, just a bit wavy.
This is a danger sense that allows Eric to use his preternatural awareness to subtly move so that an attack will miss him (hopefully). this is represented by the barrier absorbing damage. When the barrier is overloaded then that attack actually connected but was almost avoided which is why he was not hurt as much.
Exert your Mind and spend an Action. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Weaving their blade into a fluid tapestry of defense. The ritual commences with a swift, controlled draw of the katana from its scabbard, mirroring the precision of an Itamae's knife as it slices through ingredients. The blade emerges like a moonlit reflection on tranquil waters, its obsidian surface shimmering with unspoken mastery. With the katana held poised and ready, Machida executes a seamless arc—his movements embodying the grace of an iaido master. The strike, a controlled yet devastating motion, finds its target with an elegance reminiscent of a perfectly crafted sushi roll. The blade's whisper cuts through the air, each movement speaking to years of honed technique. As the blade moves through the air, Machida's focus shifts from offense to the intricate art of defense. With a practiced maneuver, the blade is angled slightly downward, allowing any detriments—be it blood or disruption—to fall away like excess ingredients discarded from a dish.
The crescendo arrives as Machida deftly returns the blade to its ebony sheath, embodying the essence of iaido's swift resheathing—an art that transcends time and now encompasses defense. As the blade clicks home, a transformation transpires. Machida channels the katana's innate energy, erecting an imperceptible barrier borne from the same tranquility that imbues his culinary creations. This newfound barrier mirrors the unspoken prowess of a chef safeguarding the essence of a dish. It seamlessly repels oncoming assaults, combining Machida's finesse with the blades potency. The iaido-inspired stance encapsulates the harmony of defense and artistry, unveiling an embodiment of tranquility that stands as a testament to the dual mastery of blade and kitchen.
Exert your Mind and spend an Action or Reaction. Select a Animate target within arm's reach. You must actively and obviously use Any Sword to activate this Effect. Roll Dexterity + Melee at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 2 Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Metallic silver butterflies dart out and surround the target blocking any damage to said target
Spend an Action or Reaction to activate. Select a Animate target within 20 feet. You must actively and obviously use Metal flower to activate this Effect. Make a Trauma roll when you activate this Effect. Roll Charisma + Alertness at Difficulty 6.
If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift's level is capped at 2 Gifts and cannot be increased further.
n/a
Exert your Mind and spend 15 minutes. Select a Living target within arm's reach. You must actively and obviously use staff to activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Bryan carefully folds together the paper in on itself, increasing its density and changing its shape to a shield-like form. The origami barrier then hovers around the user, and automatically moves, expands, and hardens to protect them.
Spend two Actions performing the following ritual: folding the paper and vocally designating a target. Select a Animate target within arm's reach. You must use up folding paper in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll Intellect + Crafts at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may have up to 3 barriers active at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.