Legacy Power: The Moreau Technique

"True art is merely a matter of drawing inspiration from the proper sources."

A 1 Gift Warp Form Power created by shady.

Description

Dr. Freeman is a master of surgical transplants and inter-species grafting. He may perform a surgery that permanently alters the body of his patient by incorporating a part from another creature. This can range from a facial transplant to replacing a lost arm with a tiger's paw.

System

Exert your Mind, choose a living target within Arm's Reach, and spend 15 Minutes performing your surgery. You must roll Intelligence + Medicine, and the target may resist by any physical means provided they are not restrained, unconscious, or incapacitated.

If you are successful, you may incorporate a part from another creature's body into theirs, potentially changing their body in a drastic way. The alteration may be aesthetic, debilitating, or even provide some functional benefit. Dice bonuses from beneficial augments are limited to +1 die for relevant actions, or to simple beneficial traits possessed by mundane animals, such as gills for water breathing

Your alteration either counts as a new Battle Scar or changes the nature of an existing Battle Scar.


Enhancements

  • Debilitating (Your alterations may cause serious disabilities such as the loss of a sense or limb.)
  • Happy Accidents (Instead of inflicting a new Battle Scar, you may alter an existing Battle Scar on the target.)
  • Augmentation (Your alterations may provide a functional benefit to your target instead of a penalty. Can give up to +2 dice for relevant actions, or simple beneficial traits possessed by mundane animals, such as gills for water breathing.)

Drawbacks

  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - Body parts for grafting

Parameters

Range: 0 ( Arm's Reach ) Cast Time: 0 ( 15 Minutes )

Edit History

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Nov. 3, 2022, 7:35 p.m. - Upgrade Cost: 1. Upgraded from old powers system

- Aug. 13, 2020, 3:58 p.m. - New Cost: 3. Initial power creation