There are no obstacle I can't over come, for I am the fox ninja.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Possession of this Power grants the following Battle Scar: tinitus and disfigured (fox teeth).
Vera’s hands can extrude webbing like sticky thin threads, and she uses this to cling to surfaces, and hang off of ceilings.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The sand that Fuoshu Be steps on seems to part at his steps more than others'. At his will, he can dive into it in any way and swim through it. Of course, he cannot see or breathe in it, and it also must be a big enough body of sand-- enough to call it a 'sea,' usually, but it's a start.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in sandy areas.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Fred manages to travers in unnatural ways by mimicking animals. Looks weird but what works works.
He manifests the spirit of the animal, he almost seemingly becomes one with the animal. He puts his hands on the ground and starts crawling backwards with his head thrown back resembling a spider.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Rollie can run around by spinning on their 8 limbs like a cartwheel.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.