An enormous wrapped cross sails over the New York skyline, crossing over 2 whole city blocks.
In that moment, stunned bystanders witness a green-haired cowboy in clown makeup sailing high overhead, clinging on for dear life to one of its many straps - before the hulking object decimates a brick wall in its path and both the cross and its passenger disappear from sight.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
the saint, once weak and frail, was taught much by his friends, and has mastered that which once eluded them.
You gain the following benefits as long as you are engaged in combat with Spears.
+2 dice to all rolls utilizing Spears.
You also gain the following effects:
Angus has the ability to better control the ice based throwables he throws. He requires a mouthful of water in his mouth to utilize this; however the mouthful of water is not consumed in this process so it can be used again.
You gain the following benefits as long as You have a mouthful of water in your mouth and you are engaged in combat with Weapons made of Ice.
+2 dice to all rolls utilizing Weapons made of Ice.
You also gain the following effects:
Timothy has begun to acquire throwing needles and uses them to disable the poor by aiming at pressure points utilizing his knowledge of acupuncture.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Ego has a distinct understanding of how to convert the mass of a heavier object into a deadly force. By pressing together two marbles at just the right angle, he can force a glitch in the world's physics engine to create a burst of kinetic energy, instantly accelerating an object he's holding to launch at dangerous speeds-- potentially blocking incoming attacks or dealing considerable damage.
You gain the following benefits as long as you are throwing an object that is at least 15 pounds and you are engaged in combat with thrown weapons. You must actively and obviously be using a pair of marbles to gain the benefits of this Effect.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Thomas is a master juggler and loves performing for crowds his skill only increases as he continues going on the performances
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: