Spray-On Armour It all started with untied shoelaces

4
Requires Novice
This Artifact grants you grants you protection against attacks.
Used by Delphyrion Arcanis, Created by Cryst0lline.

The spray can releases a rainbow mist that coats you in a translucent, glittery purple substance that's incredibly hard to destroy. It resembles rubber (pliable and flexible) so it allows you a full range of motion. This armour can be taken off, though it has to be reapplied using the ArCANis Spray Can.

On source material:
Cloudy with a Chance of Meatballs has always been a classic. The shoes Flint Lockwood had seemed to be made of some elastic biopolymer adhesive that stuck to his feet until it wore off a few days later. At first he was pretty disappointed by it, but Delphyrion was interested in how Flint couldn't destroy it at all.

On applications:
It is actually quite useful as sealant for plumbing and other repairs. Actually, Delphyrion derived the substance from Flex Seal, which was used for roofs. Since it would be stationary with this usage, unlike how a person would constantly move around, it takes a while for the spray to wear off. Delphyrion has tested it out on a number of equipment and it has almost always been successful. That is, until he tried using it to fix his glassware. Those kept exploding no matter what they were used for.

On rainbow spray:
It was actually an accident that the spray ended up being rainbow-coloured; they didn't expect it to be anything like the movie, but Delphyrion's very satisfied with it. It just gives the armour a nice sheen, like the psychedelic colours on the surface of an oil spill. Also, it's gay.

On clothing:
Wear your clothes. Literally, this is not an alternative for clothing. This stuff is translucent so chances are that people can actually see what's underneath. If you're really brave (and not afraid of indecency charges) it'd generally look like you're wearing a skintight jumpsuit. Or, like, spray it on top of your clothes.

On the spray can:
It's just a regular spray can with a label on it. Also, Delphyrion's last name is Arcanis. Hence, ArCANis, get it?

Artifact description:
ArCANis Spray Can - Just a spray can with a colourful label. What's important is Delphyrion's addition to the contents: a rubbery substance that sprays out in a rainbow mist.


You gain the following benefits as long as you are wearing this Artifact.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.

  • This Effect’s Armor rating cannot be increased by any other Effects.

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Revision purchased with:
Improvement from running Stardeath spent on improving power: Spray-On Armour    (since refunded)
Improvement from running To Russia With Love spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Improvement from running To Russia With Love spent on improving power: Spray-On Armour    (since refunded)
Improvement from running Stardeath spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Improvement from running Stardeath spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Revision purchased with:
Improvement from running The Vermilion Manor spent on improving power: Spray-On Armour    (since refunded)
Gift from playing in Babysitting spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Improvement from running Don't Look Up spent on improving power: Spray-On Armour    (since refunded)
Improvement from running The Vermilion Manor spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Improvement from running Don't Look Up spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Improvement from running Don't Look Up spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Revision purchased with:
Revision purchased with:
Improvement from running The Vermilion Manor spent on improving power: Spray-On Armour    (since refunded)
Revision purchased with:

Community Artifact Crafting Gifts

Take a Severity-1 Injury and spend a minute to activate. This Effect cannot be used unless someone skilled in surgery must first attach an existing face to the mask, or stitch one together from pieces of faces.

Your appearance changes to the form that matches the face attached to the mask. The disguise lasts until you either activate a new disguise, or choose to end the effect.

You are only able to shift into the one predefined appearance. This new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. You may add inhuman features to your disguise. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. A disguise cannot affect your Attributes or other stats.

  • While you can add inhuman features, they are aesthetic only. Think star trek alien, monstergirl, demon, etc. Does not grant things such as a prehensile tail, an extra damaging brawl attack, improved senses, etc.

Expend a point of Battery and spend an Action to activate.

You may perceive things through Sight within 75 feet of you as though there were no walls or obstacles blocking your view for the next 3 rounds. You must maintain Concentration to keep up the effect.

Any Perception rolls made through obstacles are rolled at +1 Difficulty.

  • You can target yourself if you qualify as a valid target by the other requirements.

Exert your Mind and spend an Action. Roll Intellect + Technology at Difficulty 6.

If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.

The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.

By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

TORI 2.0 stands for Tactical Off-Road Interceptor version 2

This Artifact can be used as a car. It is roughly the same size as a car but can be collapsed into matchbox car and concealed. Collapsing or expanding it costs a Quick Action.

This car has Bulletproof Windows, Kevlar re-enforced body, run flat off-road tires, biometric security. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.