Isaac’s body has become gaunt, pale, wasting away. Despite that, he has no need of mortal necessities, like food or rest. He will still eat and drink but only for the joy of sensations and flavours.
Isaac is now sustained by his own lively essence and the spiritual energies that linger around him.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
As undead as a jianshi is, due to their nature of purely devouring the warmth/qi of creatures, they have no working digestive system... no source of energy, no need for food, water, sleep, or air to survive, they are... perpetual until they are slain.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Possession of this Power grants the following Trauma at all times: Cotard's syndrome: Believes they are dead, If afflicted any injuries, roll a self control roll to take care of it..
Subtle blue glow forming in caster's arms, which is directed at the target. Target of the psyart stops experiencing hunger, thirst, and doesn't needs air.
While it may seem as if this psyart completely negates need of eating, drinking, or breathing, it is more that metabolism is slowed down, but not completely stopped. You still need to eat once in a while, or one might suffer drastic consequences.
Spend an Action to activate. Select a target within arm's reach.
For the next 24 hours, your target does not require any food, water, or air.
This Gift's Cost is capped at 2 and cannot be increased further.
...
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may Exert your Mind to adapt to your current environment for three hours. While adapted, you do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.
Your body is perfectly preserved in a state of semi-life.
Charlie is a spirit possessing the corpse of a teenage girl. Because of that, she does not need to abide by the common rules of mortal survival.
Her nature also gives her a kinship with the dark underground, as well as the spaces 'between' space.
You gain the following benefits at all times.
You are permanently and visibly transformed: a pale girl who does not need to breathe, but is secretly a corpse. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
While in voids between reality or underground areas, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Battle Scar: Forgets to Breathe. Flip a coin when entering a social interaction with someone unaware of your nature. On a failure, gain +2 difficulty to Charisma rolls towards them as you forget to pretend to breathe.
Possession of this Power grants the following Trauma at all times: Soul-Tied: Compulsion to hold onto a specific informational train map pamphlet.
Liv hold a hand with a demonic artifact clasped in it near her target. Small creatures of shadow reach out of the artifact towards the target. Grasping shadowy hands. They pull bits of red fleshy energy out of the target, pulling it into the artifact.
The target's body become divorced from its usual needs, and can keep functioning without food, sleep or air. Something feels vaguely lost from the target, although it recovers over the next week.
The thing that is happening with this gift is that the part of people metaphysical self is the human desire and need for food, water, air, is ripped away from them. It comes back slowly.
This is done by Liv using the existing object as an anchor to open a portal to the home realm of the servant. There the native creatures will reach out and feed on the part of the target which connects them to material need.
This is a bit based on part of The Hungry Choir, a living ritual in the web serial Pale. In that ritual you could gain the ability not to need to eat, but it is presented as spiritually horrifying, with the part of them that is their need to eat being ripped out.
Exert your Mind and spend an Action. Select a Animate target within arm's reach. You must actively and obviously use An object with a demon in it (Crafted bound servant or demon themed upgrade) to activate this Effect.
For the next week, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.