My Partner who sadly passed away saving my life. This new power has given me the ability to bring him back, or at least something that looks like him.
A door of a police car appears when summoned, looking through the door will reveal the insides of a police car. The door opens and a Vietnamese man steps through. Once he’s outside the door disappears. The man is wearing thin framed glasses, a brown coat, a white shirt with a red tie, brown suit pants and suit shoes. He has a buzz cut with short black hair. The white shirt has some weird red spots on it, which can be perceived underneath the coat.
We were on a routine inspection. A domestic violence case. The neighbors called because of screaming. The Armstrong family has been on our rather for a couple of weeks now. A father, a mother and a 4 year old daughter.
We went over there, not for the first time and definitely not the last. At least that’s what we thought. We arrived and the door was open. Dexter told me before we went in:”I have your back, if you have mine”. I nodded and opened the door. We went inside with our guns raised, announcing our presence. I glanced to the left towards the direction of the toilet.
Dexter was covering me, looking into the direction of the living room. As I looked for any sign of life I heard the cocking of a shotgun from behind me.
It all went so fast after that. I heard Dexter shout something as he tackled me to the side. His shouting was interrupt by the sound of the double barrel shotgun going off. I felt a sharp pain go through my left hand as a couple of my fingers got shot off, by the same bullets that ripped a hole through dexters chest. As I fell to the ground, I took my pistol and shot James Armstrong three times in the chest while he was reloading.
I was in agony. I ripped off a part of my shirt and I wrapped it around my fingers. I rushed over to Dexter, his white shirt was stained by his blood. He was chocking on the blood entering his lunges, I could only comfort him in my arms as I felt his life drain out of him.
My partner, the man who had my back for years, the first man who I ever loved dying in my arms. With me not being able to do anything about it.
Exert your Mind and spend an Action.
Summon the one and only Sapient Detective Sinclair at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: Missing Figures.
Aura
Exert your Mind and spend an Action.
You transform into Bloodfiend for 3 hours. You have access to all of your Powers while you are Bloodfiend, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 3, your Dexterity is increased by 3, and your Charisma is increased by 3. Your Stress is reduced by 2.
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see guttural and brutal transformation into a bloodfiend of the second kindred.
Emily collapses to her knees for a moment, and she locks her paws together. Her claws piece her own flesh, and she remembers, just for a short time, the night that she drank from the Red Grail.
The transformation starts from the blood that stains her claws, the fluid roiling for just a moment before it begins to run up her claws, paws, and her arms. The blood turns into thin, fluttering fabric that moves softly almost by itself. It covers her, wrapping her in many layers, obscuring her form. Her arms and legs and tail are lost in the fabric, her face shrouded in shadow. Digging though the fabric might not even find her at all... although the fabric caresses those who do.
And yet...
Everyone who looks at The Priestess knows she has an ever-present smile.
It is said that those who die at the hands (or paws) of one of the Hedonistic Priestesses always die with a smile on their face.
Increase your sacrificial Injury's Severity by 1 and spend two Actions performing the following ritual: kneeling, and digging your claws into your own flesh.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into a Red Grail Priestess for 3 hours. You have access to all of your Powers while you are a Red Grail Priestess, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Long, red flowing robes that are constantly in a sensuous motion. One of her hands, wrapped in cloth more blood-red than blood, holds a shield made of thin crystal. It sings a wonderful, keening sound when struck. She wears the Reaper's Skull over her muzzle. On a belt, hidden within the robes, are various injectors of recreational drugs.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Cold to the touch. Through his will, Verglas create a stream of liquid nitrogen. While he does this, his hands are coated in a thin, insulating layer of ice which protects his hands from any additional damages. While being great for fueling his cryogenic research needs, it also works as a great way to remove any... undesirables.
For now, it takes awhile, but soon enough, it'll become something much greater.
I love filling my incapacitated/trapped/grappled(?) enemies with 54 liters of liquid nitrogen
Exert your Mind and spend 1 minute. This Effect cannot be used unless You are creating Liquid Nitrogen.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Science to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may produce Liquid Nitrogen with this Effect without Exerting your Mind or making a roll. The amount produced is double your normal maximum volume.
Beary turns into a humanoid bear beast. His head is indiscriminate from a real bear's, but his body remains slightly more humanoid from the shoulders down. He can still wear pants.
Exert your Mind and spend an Action to activate.
You transform into WereBear for 3 minutes. You have access to all of your Powers while you are WereBear, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
Upon activation Feather turns into a large Bald Eagle and flies up into the sky
Exert your Mind (unless you win a coin flip) and spend an Action to activate. This Effect cannot be used unless When Believed to be in Danger.
You may levitate off the ground at three times your normal walking speed. The effect lasts for the next minute, though you may choose to end it at will.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.