Grace of the Confluence Living proof of devotion unending.

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The power to heal lingering disfigurements and scars.
Used by Thia Fall, Created by Shadelight.
(This Effect is obviously Alien when used. When activating this Effect, it is obvious you are treating the target. )

Upon the gift's activation, colorless blurry wisps begin to appear in the vicinity of the target with a steadily-increasing rate. At first, they lazily and laterally rotate around the target - with the rotation's direction being random when it comes to each wisp - but their speeds and sizes grow as more wisps emerge. The wisps turn darker the larger they become.

If the gift is used to replace limbs or organs that are normally visible to observers, upon the gift's successful deactivation all wisps burst into roiling swarms of black, ever-shifting glyphs that quickly convene at the locations of the limbs or organs being replaced and build up inky-black and wispy replacements out of themselves until no more glyphs remain.

If the gift is used to replace limbs or organs that are normally not visible to observers, upon the gift's successful deactivation all wisps coalesce into a single swarm with a red sheen which then flies into the target's body and disappears.

If the gift is used to replace some limbs or organs that are normally visible to observers as well as some limbs or organs that are normally not visible to observers, both finalization behaviors described above happen in direct proportion to how many of each are slated to be replaced. If the gift user is interrupted midway through the process, all existing wisps disappear in unison.


Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless your intention is to replace missing limbs or organs of the target and, if the target is not yourself, the Confluence of Glyphs approves of the target. Select up to four Battle Scars on your target to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind inky-black, wispy, yet perfectly functional replacements of the selected missing limbs or organs on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Heal Scars Gifts

The Ones that Came Before require strong bodies to bring carry out their will, with the added benefit of extra protein.

Exert your Mind and spend a minute. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

This Effect is not obvious, and the only sign you are using an Effect is lightly slurred speech. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

Healing a Battle Scar in this way leaves behind a dark, inky tattoo on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind (unless you win a coin flip) and spend an Action. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The scars on the skin unweave and reweave themselves anew.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Exert your Mind (unless you win a coin flip) and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

Healing a Battle Scar in this way leaves behind Stone Skin on the target which cannot be healed.

Use up this colorful ointment (unless you succeed on 1d10, Difficulty 7) and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

Healing a Battle Scar in this way leaves behind healed area is of a completely different skin tone on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.

Exert your Mind (unless you win a coin flip) and spend an hour. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

Stock Heal Scars Gifts

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.