The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The glass tube with the bulb in the end seems caked with blackish blue resin and tar, but no drug material is needed neccesarily. Applying flame and taking a deep hit, instantly explodes the user's consciousness to encompass the range of the effect. They are one with the energy in all things briefly, before it abruptly collapses back again like a bubble popping, leaving them drooling and euphoric.
As the user's senses come back around, they are able to walk and speak within moments, and more or less ignore the related hallucinations that continue for quite a while afterwards (stumbling around and distracted as if exhausted).
The information overload takes time to sort through, but comes as an 'aha! It all makes sense now!' moment at the end of the casting time.
Exert your Mind and spend a half hour. Investigate an area with a radius of up to 500 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Perception + Culture at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same area more than once per day.
The drone lifts off into the air, and buzzes around the area. Loaded with scanners, it does its best to gather information about the area before returning to the owners feet and displaying its information on a small screen.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Technology at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The user has to verbally convince the book to dirty its pages for information on the surrounding area. If they're successful, the book will surrender some of its pages as a carefully drawn map of the area with any supernatural influences marked and specified.
The book will still let you know that it does not like whe way it's used which may take a toll on your mind
The book does not like for it's pages to be anything other than white, so it takes some skillful persuasion to change its mind.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 500 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
...
Spend a minute. Investigate an area with a radius of up to 1 mile Can only be activated while you are in roads. At the end of your investigation, roll Perception + Drive at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same area more than once per day.
The Entomancer opens up a cup full of tiny insects and releases them into the surrounding area. A minute later, they march back to inform their queen of their findings.
Activation Roll: Intellect + Entomancy
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must use up a cup of bugs in order to activate this Effect. At the end of your investigation, roll Intellect + Alertness at Difficulty 6.
You learn the following information about the area:
Possession of this Power grants the following Trauma at all times: Human Stain - Your dreams are filled with humans and their evergrowing hubris. (Nightmares).
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.