Gotta fake the evidence for the good!
A 5 Gift Telekinesis Power used by Charles Landwick (Sherlock), created by GreenAppll.
Adjusting his glasses causing whatever he has his eyes locked on to move and using it to leave behind clues or reveal clues. Its the purest form of telekinesis.
By concentrating fully, you are able to interact with targets you can see at a distance of 75 feet. Rolls for Actions taken with these targets use Intelligence in place of Brawn and Perception in place of Dexterity. The effective rating for these Attributes is limited to 3 for Actions that would use Brawn and 3 for Actions that would use Dexterity.
You cannot engage in attacks with this Power, and you are limited to actions that a standard human could take with their bare hands, were they close to the object (no lockpicking or surgery by default). Any actions taken on an Animate target require contested rolls.
If the object passes out of sight, you lose your hold on it.
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Intellect rounds.
Tell - adjustment of glasses
Aug. 8, 2021, 11:34 p.m. - Revision Cost: 1. Added Enhancement: Mind Toss, Added Drawback: Traumatic
- Aug. 8, 2021, 11:30 p.m. - Revision Cost: 1. Added Drawback: Monstrous, Removed Drawback: Traumatic