When activated, Verso’s cracked glasses flare with nebula-like fractals, casting holographic schematics of the immediate environment into his vision.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Has claws and is tall.
You gain the following benefits at all times.
You are permanently and visibly transformed: Half - Werewolf. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.
You may make a +2 Weapon Damage Claw attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The Severity of any Injury caused by Silver is increased by 2.
Channeling the fury of the wendigo, the caveman is filled with brutal fury that drives him to acts of incomparable brutality. Striking, biting, and moving with a preternatural fury beyond human comprehension.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using A helmet to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Neil gathers Miasma, which coalesces into a humanoid shape, and chants the name of the one he wishes to speak with. After a minute, a phantasmal mimicry of the deceased's form appears, allowing Neil to speak with them.
Exert your Mind and spend one minute. Select a Dead target within 50 feet. For dead targets, you must possess their Their full, True Name.
The target can communicate in your language for the next hour.
Joe Beastly's muscles BULGES and enlarges itself tearing off his shirt (only his shirt). His limbs rapidly grows, extending his height to 8ft. At the same time, thick primal body hair bursts out of Joe's skin, covering him all over. Turning Joe into Bigfoot.
Stronger than any other apes in nature. Standing at 8ft tall and upright like a human, this creature is a mountain of matted hair and massive muscles. It's limbs are like massive girthy tree trunks, longer than even Shaq's, and capable of violently pummeling any factory worker or security guards that gets in it's way. It's feet is also distinctively massive, everywhere he steps it is his calling card. Yet despite it's sheer size and power, it is also extremely illusive. Able to slip out at just the right moment to avoid detection and/or capture.
Exert your Mind and spend an Action.
You transform into bigfoot for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (excluding Artifacts and Consumables, which you can use), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
Mercedes, holding a piece of wood, using her elven magic to grow the wood around the object, the wood replacing the parts of the object that needs to be fixed while the creating a core of wood that works as fuel/battery for whatever the object is. Though the wood core is burnt through after 24 hours.
Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. You must use up piece of wood in order to activate this Effect. More than half the target object must be present in order to begin repairs. Roll Dexterity + Firearms at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.