You've always wanted to be in control. If you knew everything, surely you could even stop time itself, right?
Now all you know is the fleeting warmth that you try to grasp at in wake and in sleep.
Remember it, and remember it well. If you do that, you'll find out the truth soon enough.
On knowledge:
Koriol has come to learn some damning information of those around him, and it's all starting to come together. The further he goes on this path, the more he realizes this is just the beginning. He's about to make enemies - here's to hoping that merely knowing will be enough to keep him alive.
On forgetting:
Does he want to forget? Perhaps it'd be quite the blessing, but he's never been graced with any kind of mercy. It's not about to start now. In result he just ends up left out from the rest of his peers.
On hindsight:
He could've done so much more for those he loved, if only he were a little earlier in his realizations. If only...
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Hindsight: Whenever you realize you could have done something to prevent a friend from getting hurt, roll Self-Control to avoid blaming yourself and running away to separate yourself from them. You may exert your mind to overcome this.
You also gain the following effects:
Dr. Stanley is a very smart man and he will make sure you know it.
You gain the following benefits as long as you have your Rite in the Rain.
Your Intellect rating is increased by. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
When presented with a problem, Doctor Doctor has been blessed with the mind of a modern day genius. Despite his age, his memory is nearly perfect, allowing him to recall even the slightest details of past events.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Rhea can focus for days on end without interruption, even to the degradation of her health, pushing aside any and all distractions so she only sees her goal, and has the energy to meet it and perchance tear it to shreds.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Augustine is paper thin really, a man you think there is more depth to than there is. He can fight, he is smarter than most. And he is equally as fragile, ripping himself apart like paper at every opportunity.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: You must roll self control in any suitably overstimulating situation to avoid ripping out your skin and causing further injury..
You also gain the following effects:
Celeste's sponsor decided she needed every benefit to help keep track of her learning, tatooing a small owl on the back of her neck.
You gain the following benefits as long as you have your A small owl tatoo on the back of the neck.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: