For the purpose of more spiritual demands, Luci has allocated some of her power to create a body for Ena that she can control to better help Luci in her endeavors.
This form looks far closer to what Ena looked like when she was trapped in The Well's spirit world. The outline of a body that is constantly emitting black smoke, has red eyes, and speaks in a tone that sounds like they're yelling into a fan.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient Ena's Misty Form at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Trauma at all times: you treat art as something that is sacred and alike to that of an actual human life. Roll self control to not actively prevent the destruction of an art piece that you can feasibly reach/react to.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Seraphine grits her teeth and works through the pain, after all she's suffered worse in training.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Disfigured: (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Cassiopeia acknowledges the target and, in her mind, tells Loki of their new identity. The target starts to blur, and in the blink of an eye it seems to have transformed.
On the name:
Originally Cassiopeia wanted to call this gift โLokiโs Middle Fingerโ but she figures itโd be too inappropriate, especially if she happens to work with a 16 year old again. It would be hilarious if the gesture for this giftโs activation was just Cassiopeia flipping the bird. The new name has a lot of Lโs; surely no one would notice if you took one.
On Loki:
Cassiopeia usually focuses on Greek mythology (where all the gay people are), but that doesnโt make other areas any less interesting to study. If she were a god, she too would spend her days doing silly things simply because sheโd be bored out of her mind otherwise.
On usage:
Sheโs not sure what she wants to use this for yet, but eventually sheโll be able to make fake ID cards or "valuable" items. Hopefully. On paper it sounded very cool, but it also banks on her creativity as always.
On sound and smell:
[Insert toilet joke here] But in all seriousness, it would be useful to disguise something in order to conceal it. She just hopes she wonโt forget what she puts this illusion on; it would be a shame if she turned her necklace into grass and lost it in the backyard.
Spend an Action. Select a target within 45 feet. Choose an illusion to generate, which can be no larger than a coffee mug.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their taste, touch, hearing, smell, and sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who struggles against the illusion hard enough to break a window or who would be damaged by the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and โpuppeteerโ it.
Any illusion made to disguise an Object as a different Object with a similar size and shape last a minimum of one day and can only be broken by a scientific analysis, investigative Effects, or witnessing the object being used in an inconsistent way.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Skeletons in the Closet: Whenever someone asks or pries into your upbringings or any secrets you have, roll Self-Control to avoid going into fight-or-flight mode. Exert your mind if you fail, in order to tell your secret.
Her eyes grow pink, her voice drops down and she becomes something not normal as the deal making process begins to start
This Effect cannot be used unless she must know the personโs true name.
You may make an oath with any number of physically-present, Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must say thank you or please to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
You may revert a penalty for breaking one of your oaths on any participant other than yourself.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see her eyes glow pink and her voice becomes deeper and cracks that are on her skin that begin to grow down her arms, looking like it is chipping away at her.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
Possession of this Power grants the following Trauma at all times: indetted and I can fix it.
Manifesting the dormant rage within himself of Raphael, he is able to retain completely functionality of his body, even through horrendous pain and injury, both physical and mental, through sheer force of will.
You gain the following benefits at all times. You must actively and obviously be using Dog Tags to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
This Effect activates whenever someone you've met before is within 200 meters of you. It does not require an Action or Exertion. โYour target should be intuitively based on the triggering event. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You automatically detect the closest of any ________ within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
You receive aura for each being you detect.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.