The Operator generates a micro-wormhole to the target location though which energy patterns can be observed. The output is analyzed by Lith and composed into a composite picture.
The creation of an undetectable (in this era, at least) micro-wormhole was one of Stellar Navy Intelligence's most closely guarded secrets. The ability to observe anywhere, at any time, gave an undeniable tactical advantage.
Exert your Mind and spend one minute. Select a target Location within 1 mile.
You may perceive things as if you were standing at that Location for the next 30 minutes. You may move your senses back and forth between your projected location and your real location without prematurely ending the effect. You may only have one projected location active at a time.
A purple haze pools from the corn cob as it turns to dust. The miasma pools into the target's wounds, promptly clogging them with cornstalks tipped in cobs. Vines wrap around the body, pulling it upwards like a puppet tugged by strings. It jolts and staggers as a sinister presence takes root within its hollow form. This is not life restored, the figure that rises is naught but a vessel for something new, something ancient.
Over the course of an hour, the corn protruding from the wounds goes black, slowly rotting away. In time, it'll fade completely, returning the corpse to its unanimated death.
On Casper's hand, something resembling purple burns appears. The bruise grows with subsequent castings, crawling further up his arm.
The second page of the Necornomicon tells of an old god and the false life it can bestow. Necornmancers can call upon the Great Husk and draw its attention to a corpse, allowing the entity to animate a body with a fraction of its endless mind. The power held by the Great Husk is said to be too vast for fragile mortal bodies, resulting in a rot that prevents any prolonged connections. Life is not returned here, rather death is altered.
It's good ol' fashioned Necornmancy, no strings attached... Well, none that Casper seems to care about.
Increase your sacrificial Injury's Severity by 1 and spend an Action. Select a Dead target within arm's reach with at least half its skeletal structure remaining. You must use up a cob of corn in order to activate this Effect.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts one hour until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Holding the staff in both hands, I close my eyes and project a wave of mana through the area.
Everything has mana, each has a specific unique frequency in sapiens mana is their soul everything reveals themselves in their mana wether they know it or not.
Increase your sacrificial Injury's Severity by 1 and spend 2 Actions. Investigate an area with a radius of up to 100 feet You must actively and obviously use staff, stave, wand. to activate this Effect. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
You cannot investigate the same area more than once per day.
The Gunslinger has learned to make high quality beef jerky, capable of accelerating the consumers recovery.
Spend 1 minute and use up this Beef Jerky. Select a Living target within arm's reach. Roll 7 dice at Difficulty 6, dice penalties do not apply.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Phil creates a large opening in his plant form and takes a bite out of his target.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Brawn + Brawl Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. Armor is reduced to 1/4, rounded down against this damage.
Lau extends a hand, and a biting serpent made of shadow covers the target limb, before it is painfully consumed and vanishes into the void. The shadows can also extend from his mouth.
Lau, having made more of a name for himself, can now make sacrifices to his god.
In addition to Faith, you now have an additional resource in the form of Apep's Favour. You gain points of Apep's Favour through this ability dependant on the Severity of the Battle Scar caused. Minor is 1, Major is 2, Severe is 3, Extreme is 4 and Deadly is 6. The maximum amount of Favour you have is equal to three times your Faith.
VALID SCARS:
Minor:
Missing Fingers, Tongueless, Disfigured
Major: Mute, Lost Hand, Missing Foot, One Eye, Soft Spot, Enervated, Traumatic Brain Injury
Severe: Missing Leg, Deaf, Missing Arm, Maybe: Weakened Heart
Extreme: Parapalegia, Blindness, No Hands, Skinned
Spend an Action. Select a Living or Animate target within 45 feet. This Effect cannot be used unless you consider light level. If you are in dim light, the Battle Scar is reduced in effectiveness by one step. In daylight, it is reduced by two (Severe to Major, Major or Minor to none). Roll Intellect + Occult at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
You may affect up to 3 targets within range.
All alterations you make must remove pieces of a target's body (listed in Extended Description).
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
EzFake is an app that appears on any cell phone the influencer holds as long as they are holding it. The influencer need only make a selection and focus their will to project a lifelike forgery into the world in front of them. It may be an object, a creature, or even a specific person, and they can speak and make sounds as well.
The Influencer gets ready to film, and focuses fully on getting a good shot. After all, no video doctoring software can compete with a real life forgery which can be filmed from any number of directions by anyone's camera and appear legitimate.
Exert your Mind and spend two Actions performing the following ritual: open up the app on your cell phone, make your selection, and prepare to film. Select a target within arm's reach. You must actively and obviously use cell phone camera to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The magician places a mirror to reflect a subject and conjures an illusion that perfectly replicates it!
If the illusion is touched, it shatters into a thousand tiny shards of glass.
Exert your Mind and spend two Actions performing the following ritual: place a mirror such that it reflects the subject of your illusion. Select a target within 45 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
a reflection of something else in the area, which can be no larger than a person is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The spy is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture, which is sent to their smartphone.
Exert your Mind and spend an Action. Select a Location within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
Once the werewolf tastes the blood of their prey, there's no escape. Those injured by the beast's claws and teeth are marked with its saliva. Their wounds smell strongly of blood, and it's only a matter of time before the werewolf returns with a vengeance to finish the kill.
This Effect activates whenever a target you have injured with your teeth or claws escapes the range of your unarmed attacks. It does not require an Action or Exertion. Select a target within arm's reach. Your target should be intuitively based on the triggering event. This Effect cannot be used unless the target is alive and bleeds.
Your target is marked with a throbbing wound that smells strongly of blood. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.
You receive +2 dice to any rolls made against a marked target.