Echo's eyes have a faint blue-ish glow to them, slightly lighting up his goggles.
You gain the following benefits at all times.
You are permanently and visibly transformed: Echo's eyes have a faint blue-ish glow to them, slightly lighting up his goggles.. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
The Severity of any Injury caused by Frost is increased by 2.
Solartag Gliders are a pair of skates uniquely blessed by the power of solar graffiti, granting them the extraordinary ability to accomplish the impossible through the energy of a star. These enchanted skates leave behind a mesmerizing graffiti tag whenever they interact with various surfaces, allowing the user to skate on their art, scale walls, and adhere to any surface with style and flair. The user grows closer to the ideals of apollo and is blessed (or Cursed) with his wings.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Angel wings on the back of his ankle. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
By focusing his mind, Stinky Pete unlocks a heightened state of awareness, channeling his primal instincts for three hours. His eyes pierce through total darkness, his fingers can discern the finest details of any texture, and his ears capture every subtle sound, instantly tracing its source. Nothing can escape his senses, whether hidden in shadow, buried deep, or moving in the distance.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Jordan pauses for a moment (less than an action, it is barely a second) as his brain processes the alien spy database he was grown with, a database that contains all languages on the planet he was assigned to (Earth). He then speaks fluently in that language, as if he had always known it. Because the database in his DNA always had.
As Jordan continues to awaken from a sleeper agent into an active agent, he may unlock sections of this database that are currently locked off from him…such as knowledge of alien languages, and of creatures outside his primary assignment of infiltrating human society. Now he has continued along that reawakening, and so alien portions of this database have unlocked as well.
You gain the following benefits at all times.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The bullet seems to ricochet off the air, sparks appearing at the points the bullet shifts.
Josephine is able to subconsciously use her psychic abilities to alter a bullets trajectory mid flight, which makes hitting finicky angles significantly easier. This control over her shots even extends to how deeply the bullet penetrates her target, allowing her to keep her hands clean while still defending herself.
You gain the following benefits as long as engaged in combat with Handguns.
+2 dice to all Handguns rolls.
You also gain the following effects:
After deflecting fake bullets on screen for long enough Asher has learned how to do it with the real thing. After many hours of practice he has learned how to dual-wield weapons.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.