Two handguns of different color, one is white the other black. Each shot fires a burst of butterflies at the target of those very same colors. The ringing is bearable when it's on your side.
User can exert 4 mind and inflict 1 self damage to make their next roll fire a burst 8 of shots. Knocking back the target at least 20ft away and immediately staggering the enemy. This cost does not go away with Enkephalin.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Para satisfazer as necessidades de Stive, o rifle tem um conforto extra, robustez combinada com leveza e mobilidade, rapidez no carregamento, economia de munição, precisão e tiro forte para distâncias longas e razoáveis, uma explosão de pequeno volume ao disparar.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into Anel de sinete and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Skunk-Tech has developed a means of installing an atomic deconstructor and reconstructor in any mundane container. Objected stored in this way is rapidly converted into raw energy, which is stored in the top-of-the-line micro-server embedded into the material of the container. Activated by putting a hand into the bad, the installed neuro-detector scans the thoughts of the user, determining what object to rapidly reprint.
As a safety measure, if the object suffers damage, it is designed to use its remaining energy for an emergency export, printing all stored objects onto the ground around the user.
This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
The shotgun almost shudders with anticipation at the thought of spilling rodent blood.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The gun directly looks like a two barreled shotgun, but it is smaller than two barrel shotgun. It is a one-handed double barrel, and it is able to be held in one hand when he doesn’t want it to be exposed he can turn it into a red and black and white gambling chip, red and black checkered sides and the center is white with a devil on the front of it and the bullets that he shoots are these brown with golden shotgun shells, and when he loads them in, he can shoot but the shotgun shells are only for looks and for show he can shoot infinite bullets, and when he shoots the bullets, they are these tiny red buck shot pellets that center on one target
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into gambling chip and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
It operates like a regular shotgun except it never ejects a shell or needs to load a new one.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Act Three - Roll Self Control after drawing this weapon. You have X number of rounds before you must attempt to fire this weapon at an Animate target, where X equals the number of successes rolled on Self-Control. On a Failure you must fire the weapon immediately after it is drawn. On a Botch the GM chooses the target.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects: