Go Go Gadget Jazz Hands
A 2 Gift Companion Creature Power used by Inspector Gadget, created by Redchigh.
Integral to most of his powers, Gadget's hat shows signs of perceiving the world around it, perhaps not so far as free will but it has been known to take actions to save Inspector without any input from him.
While it is technically removable, a large chunk of his augmentations have integral parts inside, so any damage to it can damage him.
To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.
Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.
Companion creatures cannot use tools or human technology.
Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.
Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.
Attack - Large mallet