Legacy Power: Gadget Hat

Go Go Gadget Jazz Hands

A 2 Gift Companion Creature Power used by Inspector Gadget, created by Redchigh.

Description

Integral to most of his powers, Gadget's hat shows signs of perceiving the world around it, perhaps not so far as free will but it has been known to take actions to save Inspector without any input from him.

While it is technically removable, a large chunk of his augmentations have integral parts inside, so any damage to it can damage him.

System

To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.

Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.

Companion creatures cannot use tools or human technology.

Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.

Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.


Enhancements

  • Technologically Inclined (Your companion has a general understanding of Human culture and technology, and can reason appropriately.)
  • An Asset to the Team (When creating your companion, you may take Assets and Liabilities. See errata for restrictions.)
  • Savage Attack (Your companion creature has a type of Attack which is particularly brutal. They gain +3 dice to this Attack roll. This attack must be mundane and make sense for the type of companion.)
    • Attack - Large mallet

  • Tool-User (Your companion has developed fine motor skills, and is able to manipulate items as if they had human hands,)
  • Man's Best Friend (You, rather than the GM, have control over your companion's actions.)

Drawbacks

  • Unique Connection (Your companion cannot communicate with or understand anyone other than you.)
  • Growl (Your companion cannot speak or communicate to yourself or others. However, it still understands a single language.)
  • Sympathy Pains (You adopt your companion's wound Penalty if it is higher than your own, and vice-versa.)

Edit History

- Oct. 18, 2021, 9:04 p.m. - Improvement Cost: 2. Added Enhancement: Technologically Inclined

Revision purchased with:

Oct. 17, 2021, 11:40 a.m. - New Cost: 1. Initial power creation

Revision purchased with: