Legacy Power: The Skeleton Key

He keeps it on a loop around his neck, and never takes it off.

A 0 Gift Unlock / Open Power used by Tyke, created by xdad314.

Description

At first glance, this appears to be a standard, modern house key made of ivory. A close observer might complement its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.

The Skeleton Key slips easily into any small or medium-sized keyhole and turns without a fuss. The key works on all vehicles as well. The thief even used it on a door that used key-cards once.

System

Spend an Action and use The Skeleton Key to lock or unlock any lock within Arm's Reach. It cannot be used on locks more complicated than a residential door or common padlock, and it can only open locks that require a key of some sort.


Enhancements

  • Cantrip (Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)
  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
  • Locker (You may use this Power to lock or unlock.)

Drawbacks

  • Specialized (Only affects a certain type of Object.)
    • Item Category - Locks that require some sort of key to open
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - The Skeleton Key
  • Focus (Using this Effect requires a specific kind of item.)

Parameters

Range: 0 ( Arm's Reach )

Edit History

- Jan. 11, 2021, 9:06 a.m. - Adjustment Cost: 0. Text field change

Revision purchased with:

Jan. 11, 2021, 8:46 a.m. - Adjustment Cost: 0. Text field change

Jan. 11, 2021, 8:44 a.m. - New Cost: 0. Initial power creation